my struggling with that ambush has nothing to do with my issues with daze, the reason it took luck was because i was trying to save resources for that stupid hyena with the pup clicker. if i had known he could kill you in two turns i wouldn't have.
Viewing post in Gameplay/Mechanics Discussion
Fair enough, although the ambush fight obviously isn't designed with that in mind, as people wouldn't have pre-knowledge of the Mahir fight ahead of time. I will often make very hard fights, but very rarely ones that are actually impossible, and the resources to deal with them should always be fairly close at hand. As long as you're not being wasteful with items, they should rarely be an issue: if you find yourself needing an absurd amount of items for a fight, you're probably missing something strategy-wise, as you were with the Mahir fight.
Also, while it doesn't hurt my feelings or anything, I think you misunderstand the purpose of the downvote. It's not for saying "I disagree", it's for signalling spam and overtly abusive content. It's basically a way of saying "fuck you." And if that's how you feel, fair enough, but it's odd to try to have a conversation with someone while also aggressively giving them the middle finger over and over.
well the first time you heavily misconstrued my criticism of daze as whining about it being "unfair" and then you tried saying that a different struggle i had was directly tied to why i didn't like daze while also implying that i just wasn't good enough at the game to even understand the basics of the turn based combat which is rather quite insulting. so i feel as though they are justified, the second one more so than the first.
I'm not intending to be rude in any of this, I'm sorry if it came across that way. But the reality is that a number of people (not the majority, but a number of people) have complained about that ambush for example, and in almost all cases it usually turned out that they were missing something basic: wasting items, not using the moves with the right timing, not knowing there was a heal skill you could use out of combat etc. Similarly, your trouble with the Mahir fight was, genuinely, down to you not understanding it. That's fine, it's designed to be a little difficult to "solve" to motivate players to take the jobs instead, but it is still the case that you were failing to solve it.
You're coming to me with a number of things and saying "this sucks, change it." Which is fine, and even good to some degree because often I agree, and especially over the first few months after release I was able to fine-tune a lot based on feedback. In this case I disagree, but I'm trying to give some insight into why, and some information that make make the game easier for you, rather than just saying "No."
To be clear, being annoyed by the Daze attack is entirely reasonable, and it's somewhat down to taste whether you find it a fun extension of the "being powerless" theming, or just obnoxious. There was some debate about that after release, and I did revisit and carefully consider exactly how the mechanic was working (It's actually deliberately manually restricted, it used to go off MORE). But at this point, I'm not in a position to be reworking significant parts of the battle mechanics: most changes to GT now will be either really serious bugs and/or very simple, easy adjustments that I somehow missed.
once again you have massively misrepresented what i've said, the only thing i have actually suggested needs changing is daze. that is the only thing i've even mentioned possibly needing change. the most i have asked for with the ambush and mahir was tips to making those fights easier, that's not asking for change at all, in fact i don't even know how you are even able to misconstrue that as me saying "this sucks, change it" that's me literally saying "i'm fucking sucking right now, can i get some help?". me saying "i need help" is nowhere near similar to saying that "something needs to be changed".
This is just a miscommunication between you and Bitshift but I am putting my two cents here because it hurts to see Bitshift having to engage in this conversation alone.
Disclaimer, I did not read everything written because it was hard to read both of you trying to defend yourselves, but the tone of your first post "daze needs to be nerfed" screams "this sucks, change it" and not "i need help". It becomes reasonable for Bitshift to respond the way he did just because of that one line of word. The first words to convey a message, not just yours, is going to set the tone of the rest of the conversation.
Besides, I have many frustrations towards the mechanics of the game, but I loved them because I played it in a more self-inserting way. The frustration doesn't just see Mezz breaking down but it broke me down too. I think that is hella fun! I want his future game to have the same level of RNG frustrations so I can have my own "superhero mode" broken down.
But I understand that not everyone is going to enjoy it. I didn't at first. (tangent)Its just because how I like the writing of this game that just makes me come back for more RNG beating (end of tangent). So its understandable some player will hope its not what it is and want it changed.
My final opinion is this conversation should end. Lets put it this way: now we know you are not demanding change, thanks for making it clear. Written words are always not easy to understand unless you're some kind of master of telepathy and empathy. And I am sorry if what I decide to add here just fueled more problems to either of you. I just couldn't keep my mouth shut.