i know that's a thing with some creatures, like with the nymphs if you "play" with them they will give you some of their hair as a gift and you can get beast essence (and i think maybe fur too but i may be wrong) from the wolfs if you submit turn one when you have a high enough relation with them. i think it would be cool to add a feature that allows you to lock the status of relations once they get to a high enough point so that way you can still collect the other loot items without having to worry about getting attacked in your own home or chased out of the woods lol.
duck_me69
Recent community posts
so i think the game can be enjoyable, but starting out fresh again with the new update i definitely think the beginning area has been made worse.
for one that double bandit encounter is pretty much a game over encounter if your libido bar is even slightly filled. second it feels like the bats have been given a higher evasion chance turning an already annoying enemy into an unbearable enemy, i actually had to save scum during 4 separate bat encounters because despite having 12 agility i was somehow missing EVERY attack but getting hit by every attack from the bat. it took almost a full half hour to clear out those bats.
it also feels like your libido bar fills up much much faster than it used to causing you to lose fights much easier than before. speaking of, another thing that bugs me is the female bandit being able to raise your libido if your character is gay because that massively breaks immersion just having a gay character getting turned on by something that shouldn't turn them on what-so-ever.
i like what i've seen so far, yeah it's a little bit of a generic isekai in the sense of them getting transported to a mysterious new world and magically being able to speak the native language, but i like that you get to choose which side of the worlds political/moral battle you want to take. at the same time i also feel as though the "voice" was a super generic addition and so far it hasn't added much to the game. you could take the voice out and everything would flow just fine it honestly breaks the immersion for me with how seemingly random the voices interruptions are. but the characters are really good, frasier is super hot but kinda full of himself and skjold is super adorable, i just want to squish his chubby cheeks, he would make the perfect cuddle buddy.
there is one part where after you get passed the propped open security door and then climb up unto a ledge to go over a pile of rubble but there is a knocked over vending machine on that ledge that that the game won't let me jump over even if i double jump it just completely blocks me from moving forward
it's not just the flesh zone, its all enemies, every enemy has way too much health and strength, the current gear does nothing to actually help the player, and you're basically forced to play with constant debuffs that severely cripple the player making some attacks basically useless, which makes the player basically useless. and yes the whole point of leveling up is to help even the odds whether that's in the form of a new ability ( like devil may cry ) or just making the player generally stronger. it also doesn't matter if the game is a first hobby project all i did was give constructive criticism about a game mechanic that implemented poorly and how the enemies are far too powerful for their own good. if you don't want the player actually trying to get strong enough to get through the game then give the monsters the same base stats as the player because in the games current state it is far from fun.
constantly getting game overs because the monsters are far too op compared to you is not at all fun, the whole point of leveling up is to get on par or a little bit stronger then the enemies of the areas your trying to get past. why would you include a leveling up mechanic if its basically pointless and does nothing in the way of actually assisting the player like it should? honestly sounds like horrible game design all around.
honestly there needs to be a lot more work done on the leveling system enemies give far too little exp and the payoff for actually leveling up is abysmal plus enemies either do far to much damage or are far too fast and over whelm you with debuffs before you can get a single hit in greatly reducing your already incredibly small damage output. not to mention the fact that the the amount of exp needed to level up goes up way to much between levels going from needing 6exp to get to level 2 perfectly fine, needing 16exp to get to level 3 is not great but somewhat manageable, needing 50 exp to get to level 4 is not okay especially when you take into account what has already bean mentioned above. also there is a glitch where slime coating will miss but you still get another level of slime anyhow. but it is an interesting game and would love to come back to it when these issues have been fixed
yeah i finally got passed it after another ten tries using the clicking controls and with always sprinting turned on being sure to save after reaching each safe platform because managing to get the timing right was a real pain. so thanks, i'd kinda forgotten about the mouse-clicking controls until you brought them up lol.
how do you get passed the second computer section? im really stuck because one set of the hollographic floor panels changes way too fast for me to move past them even when sprinting. is that supposed to be happening and am i able to change the speed at which the tiles change color or am i just hard locked out of the rest of the game?
i'm experiencing a really weird and game breaking glitch where every thing is just stuck moving upwards without me even touching the up arrow making it actually impossible to play the game (and no my up arrow isn't broken because it works perfectly fine with other rpg's and no i don't have any controller softwere running) has anyone else experienced this or now how to fix it? Edit: managed to fix it by soft resetting my laptop still have no idea what was causing it though but i'm glad it worked
Even still it's a pay to play demo that requires a subscription to their Patreon so they should have just kept it on their Patreon instead of putting on here making it free to download but then forcing people to pay for a subscription to their Patreon just so people can have access to the demo. Obviously this was going to piss people off and rightfully so. It was a really stupid decision on their part and as such are getting the backlash from said stupid decision
honestly very disappointed, players shouldn't be forced to subscribe to a patreon just to play the game if anything it should just be a one time payment like uncommon breed with the option to support the devs on patron because that's how it should be. also the game forces you to always have it connected to patreon thus forcing you to have the game be constantly online which is also bad because people who don't have good internet will more than likely have a bad experience with the game. overall i think this was a very bad choice, you should have either had a one time fee or just kept it on patreon until it was complete.
good concept, however touching enemies should not be an instant game over but if you do decide to continue with that mechanic then there
needs to be frequent/semi-frequent check points. Also maybe don't put so many enemies that close together to where the player can very easily die with a single misclick and rather than using the mouse for movement you should use the arrow keys or the W, A, S, D key's as it is much more convenient for PC users