Really love the art style and the music. All the animations are really fluid and well telegraphed which is important for a game like this. The bosses each felt like a nice gradual step up in difficulty.
I think the last boss had a few animation quirks like the hands snapping into place quite suddenly. I also initially expected the game to have I-frames but it not having them was something it quickly got used to and it actually made it more of a fun game of getting distance rather than perfectly dodging attacks.
I liked the spinning around mechanic a lot as keeping the spin going in the middle of combat was a nice thing to have to manage while also dodging. There's also a good amount of feedback from doing damage / taking damage. it feels satisfying to spin into a boss and do loads of damage.
Very fun game! Would love to see it maybe developed into a bigger game down the line!