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Game's Take on the Theme
Spinning has always been an important part of classical dance. We created the game around this idea, from the designs to the moves... Moreover the bonus/malus and healing system uses wheels of luck.
Did your team make the majority of the art and music during the jam?
All of the art is made by the team (except the fonts).
If not, please link to any asset packs or resources used here.
https://www.1001fonts.com/beyond-wonderland-font.html, https://www.dafont.com/fr/veteran-typewriter.font
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Comments
Really well-made game! The art and music bring come together so well to create such an amazing world! Really well done!!!
(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where i can improve for the future!)
Very pretty and stylized art, and I think the bosses were designed really well, with clear and telegraphed movesets. The attacking mechanic is also unique and interesting. I quite enjoyed the healing mechanic of the game as well, you implemented it well and it seemed to fit the gameplay. Not sure about the lives though. Restarting the whole game from the beginning is all well and good for something like a roguelike where you upgrade the character, but I didn't see much point in it for this game. I think it would have been better, at least for the game jam version, to just spawn the player at the last checkpoint no matter how many times they die to a boss.
The world of this game is beautifully somber, the music and the hand drawn style really accentuates that feel, and makes for a really immersive world. This is another one of those games that has a really cool risk/reward infinite heal system, and every game I've seen with that kind of system has been so cool to me. Everyone approaches it differently, and this might be my favorite interpretation of it that I've seen. The bosses have clear tells for their attacks, yet they're subtle enough to catch you off guard until you piece them together, which is my personal favorite brand of boss design. I'm not quite as hot on bosses not having HP bars though, I do like the indicators of bosses getting more tired or broken down as you do damage to them, but in a boss rush game where there's risk of a loss of progress upon dying, it doesn't feel quite great to not know your progress in any current fight beyond the vague phase 1/phase 2 indicator. I definitely understand the immersion behind not having a health bar, but it's a highly contextual thing you have to consider. If I had infinite retries I wouldn't mind it whatsoever, but in a game genre that requires a lot more consistent skill from the player, having all the feedback possible is really important in my opinion. Fantastic job overall though, I really did love playing through this game
The music and visuals are simply stunning, they capture the vibe so well, and the bosses are interesting and while predictable, are also somewhat challenging. This game is very well made.
Overall, a phenomenal game, good job!
Hollow knight like)
This game is imo one of the contenders for first place of this jam, incredible experience since the very start, where the visuals and atmosphere really got me hooked really fast. The playable character's look and story is really cool, and the bosses fit the theme really nicely too
The player attack is pretty nice, it has that "easy to learn hard to master" feel that I love in games. The heal mechanism is really really cool too, you get a nice little dopamine hit whenever you heal without losing max health, it feels nice and the visual indicators for this fit really nicely too. I also like the positive/negative logic behind the upgrades system, I am usually a big fan of kiss/curse mechanics!
I have to say, the 2nd boss bugged out to me and I had to restart my game (my character got pushed towards the entrance from an attack and then disappeared) - but other than that it was a really cool experience, great job!
(PS. I recorded the 2nd boss bug if you're interested, in case it is an unknown bug, I can send it to you if it would help you!)
Hi! Thanks for the feedback, glad you liked it!
The bug you encountered is known, I recently had an idea to fix it but I have to wait until the end of the jam to do anything about it. Its kind of similar to the bug people with low-end computers had with the physics of the web version (the 1st boss disappearing out of nowhere).
But thanks for reporting it!
Hey! I really appreciate this comment. Thank you for playing our game. It means a lot to hear this!
The bug you mentioned happened to me too lol, same exact side. I think it's a web build exclusive. To my knowledge I don't think this happens on the downloaded version.
Thanks for playing and commenting!!
Superb artstyle and soundtracks !
The controls felt pretty good and the healing system is really original.
I do feel like I was both hitting and healing a lot, so maybe making the bosses take more damage and turning the riksy healing system into an even more risky one would make the fights more intense ?
Hi! I'm really glad you liked the music! I saw the sketches for the art when they first came out and I knew I had to give them something that matched that energy.
I completely agree with you here, I am a HUGE fan of risky healing mechanics. If we do something with this in the future we will absolutely evaluate what works and what could be made more dynamic. Thanks for the comment!
Aesthetic is awesome, controls feel pretty good too once you get the hang of them. But some of the upgrades were a bit confusing? I think i lost dps after beating the first boss which felt reallllly bad for the second boss considering how little the windows to attack were. Some sort of 'stunned' window after the second bosses' spin attack would be nice as I feel like she just kept chaining attacks that made her un-hittable, especially when she got enraged. Nice polished game though well done!
A really beautiful game!
And a very interesting combat mechanic :) I'd have liked boss attacks to have been spaced out a bit more, to better exploit this mechanic.
Well done!
really solid game, loved the vibe,art,aesthetic,music, bosses were well designed, I would like some kind of healthbar to them tho.
Hey what a neat game you got there with amazing arts and sounds! There was a few times during battle that I got knocked back and damaged before the animation, but other than that nice work!
Congrats on submission, and good luck!
I rated and submitted to return the favor of your rate submission of my game below!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
The art style is absolutely beautiful! The music also creates a great atmosphere. The difficulty and design of the bosses are really interesting! I especially love the design of the second ballet dancer boss—it’s so elegant!
However, I almost never managed to dodge the boss’s sliding attack. Normally, if you time the jump just right, you should be able to avoid it, but I seem to have trouble finding the right timing.
This is truly an amazing game, and I’m looking forward to seeing more levels and the story in the future!
Hey! Thanks for the comment. I'm glad you enjoyed my music!
I'll admit that the 2nd boss - while elegant - the slide is a bit of an issue. I think it would have helped if I had provided a sound effect to add an extra cue for the player. Definitely putting it in my notes for next time I do sound design. Thank you for your comment!
goods great and I really like the attack and healing system. Second boss was a little annoying cause she was always spinning lol.
Art is fantastic, so is the gameplay. Only thing is the boss disappeared during my run making it unable to beat after a certain point.
Oh how strange! Were you playing in the web version? That seems to have mixed results for different people. I can say for a near certainty that they don't disappear in the downloaded version, if you were interested in completing it. Thank you for your comment, I'm glad you enjoyed!
I was playing the web version.
Love astatic.
Please come and check out my duck game, very similar styled game.
The arts are very beautiful and the chain mechanic is satisfatory really good job here ( I died a lot )
Love the 2d style so much! The side-on visuals are really nice. Timing attacks is an interesting mechanic, I keep trying to dash through the boss (lol) but once I figured out that was a bad habit it's quite fun. Good luck akto!!
I love the art and the animations, also the ambient and narrative component of the story is great, that made me want to finish the game as soon i started it. (that last image hits hard haha)
I think my only comment would be to add a little more sound effects when hitting or being hit, as I think that would add more immersion.
I loved this game and the ballerina theme was great.
Game quite good, the art is best part, it is very good and nicely drawn and animatated. It also good take on the theme and like how feel like you dancing to beat the enemies. It fun to play and bosses was good , feel like it could be made into a full game that i would buy and play. Very good work on it