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(+1)

Great concept, I really liked the look of the game, and overall just a fun time! I did feel like while playing that the battles could stretch on a bit too long, but it wasn't a big deal. Definitely one of the better ones I've played so far!

I absolutely agree that fights can overstay their welcome, we were trying to go for a tug of war type feel where you and the boss would trade the advantage until you were able to get a good flow going, but as the boss' max hp gets higher and higher the fights can absolutely drag on for too long depending on what his AI does. Our goal is to continue developing this game, so a fix we might implement is having the foods that spawn in for larger HP bosses heal for less since all foods just heal for the same amount no matter what fight you're currently in.

Thanks a lot for the feedback!