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An Ordinary Business Lunch's itch.io pageRate this game
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Game's Take on the Theme
A lunch themed boss rush using a Lazy Susan as the main game space. All mechanics revolve around manipulating and spinning the Lazy Susan strategically.
Did your team make the majority of the art and music during the jam?
No. The only aspect of the art that we worked on was the boss and his animations. We didn't have the time or manpower to do much of the 3D Modelling aside from the table itself.
If not, please link to any asset packs or resources used here.
https://assetstore.unity.com/packages/3d/props/food/low-poly-food-lite-258693, https://assetstore.unity.com/packages/3d/props/interior/korea-craft-design-recommend-goods-for-korean-restaurant-252231, https://pixabay.com/ (credit to music in description)
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Comments
This was an awesome game, certainly the most unique take on the theme that I've seen yet. The gameplay was super fluid. Also, massive respect for making the game playable on the web.
Great jam game
Great concept, I really liked the look of the game, and overall just a fun time! I did feel like while playing that the battles could stretch on a bit too long, but it wasn't a big deal. Definitely one of the better ones I've played so far!
I really loved this game, and I also really liked your take on the spin theme! The concept of a business lunch being a boss battle is something that I would never think of, and I think itβs very creative. My favorite parts of the game was slamming the table to make the opponent eat the rotten food out of obligation, and also the emails in between each boss battle because they were a funny read. Good job on the game!
Such an original concept, and it has some really creative use of the spin theme! The idea that business lunches function as competitive food roulette is so wacky, and the art and music reinforce that theme fairly well. This feels like something you'd see in a Wario Ware game but with a bit more of an expanded scope, even if I had a bit more difficulty figuring out how to "properly" play this game I do really like the tutorial and I always appreciate any work in a jam scale that properly tutorializes
Thanks for the playing! Developer difficulty was something we were quite worried about and unfortunately didn't quite have enough time to nail down, so I think the game is probably incredibly overwhelming for new players. I was honestly thinking of adding a little retro-style strategy guide to the Itch page to help people who are struggling to get comfortable with the game, and I think this reply might've just given me the push do go ahead with it. Much appreciated for the feedback