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The web build broke our game :(

How so?

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Something about how the web build compiles everything vs a normal executable in windows caused the game to behave differently in our submission. If we submitted a download instead the game physics would work closer to how we expected them to.

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Ah man that's a shame, hate to see it happen. I had something similar happen with my game, an add-on I was using didn't have web support at all so I had to take it out and patch a bunch of problems just before submitting.

Lesson learned, submit early and test often. Hope your next one goes better!