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Dyson Sphere Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #608 | 1.939 | 2.375 |
Originality | #724 | 1.735 | 2.125 |
Presentation | #750 | 1.531 | 1.875 |
Theme | #751 | 1.429 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The premise is that the player is playing as an engineer on a power station that has been struck with a meteor. They must restore power to the station.
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Comments
I liked the ragdolls! Sorry your build didn't work
I fixed the generator :) I like the idea of the game, but the premise doesn't really fit what is happening. Why the bombs? What are the blue collectibles? How do I use the jump power? It also seemed like the pink pad was supposed to be a jump pad, but it would also instantly kill me sometimes. It's a bit all over the place, which can be okay for a lot of the time as long as it fits within the context of the game. Maybe objects fitting the theme of a power station, as well as some indicators about what each powerup and other objects are supposed to do, would help it make more sense. But, this is time-limited, so it makes sense not to always have the time to get everything perfect, so the fact that it is still playable and beatable, and is still fun to play, I say good job!
The web build broke our game :(
How so?
Something about how the web build compiles everything vs a normal executable in windows caused the game to behave differently in our submission. If we submitted a download instead the game physics would work closer to how we expected them to.
Ah man that's a shame, hate to see it happen. I had something similar happen with my game, an add-on I was using didn't have web support at all so I had to take it out and patch a bunch of problems just before submitting.
Lesson learned, submit early and test often. Hope your next one goes better!