I love how there's different modes in completing the same level. Tho u might want to balance some modes to make it as fun and easy as the others. For example the shooting is way harder to complete as compare to the other two modes. Also try not to make the platform exactly the same height as the double jumping height. Always give the player a little more room when it comes to jumping on a platform. Some game design tips ;)
Overall good job tho!
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Thank you for the tips! I totally agree, it was a combination of the time constraint and balancing of the powers, allowing some powers to do some things that the others can't etc. I get that shooting platforms is a bit harder and clumsy, i made it so you can't shoot platforms down so it is less similar to the double jump but in turn that made the power significantly harder.