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How does your game represent "Power"?
The game represents "Power" in two ways:
1. The levels must be completed with all different powers
2. In order to complete the different challenges in the game, you must be powered up.
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Comments
Really cool, love the idea of having multiple ways to beat the same level!
Cool game! I like the concept of there being 3 different ways to beat a level using completely different mechanics. It does take a long time to beat each level, and since you have to do it three times in order to go to the next level I do feel that they could have been shorter levels. That's just my personal opinion though, great work on this!
I love the ability to solve the same level with different methods. All three posed great challenges. I would love to see other level designs in the future. Nice work!
Super cool way to utilize a level that can be done in different ways. Nice work!
Nice concept, its so cool that you can beat the same level in different ways! Awesome!
Thanks! It was hard to design and balance haha
Well done, this is a fun one! I really like having to think about the same level in different ways, depending on my chosen power.
Thank you! You made a really fun game too!
I like the different power up modes, but yeah beating the first level with the platform gun took way longer than with just double jump
Yeah, i get that, first level was hard to design for the platform shooter but I think it works to teach how the power works.
Cool game! energy collection to double jump is cool
Thanks!
I like that you have to charge your double jump. Clever take on a common mechanic!
Some of the jumps seem a little precise but overall pretty good level design and the overall idea of picking different powers is fun
Thanks! Level design was the most challenging and most fun
I love how there's different modes in completing the same level. Tho u might want to balance some modes to make it as fun and easy as the others. For example the shooting is way harder to complete as compare to the other two modes. Also try not to make the platform exactly the same height as the double jumping height. Always give the player a little more room when it comes to jumping on a platform. Some game design tips ;)
Overall good job tho!
Thank you for the tips! I totally agree, it was a combination of the time constraint and balancing of the powers, allowing some powers to do some things that the others can't etc. I get that shooting platforms is a bit harder and clumsy, i made it so you can't shoot platforms down so it is less similar to the double jump but in turn that made the power significantly harder.
pretty good. I also have a green main character
:))