Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a very cool idea! If I was to make a couple of suggestions I'd look at some sort of charge meter to understand when you spun the attack enough, and an option to skew the camera towards the boss as I've found myself fighting them off screen due to how hard to dodge their attacks is when you're too close.

(+1)

Thank you for playing and giving positive feedback. I don't plan on changing the game anymore but I do agree it can be hard to tell when your fireball is fully charged, it is also generally not a good idea to go near bosses so camera skew would make sense.