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Raul Shepherd

38
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A member registered Dec 31, 2022 · View creator page →

Creator of

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Absolutely loved the atmosphere and boss design! Dodging projectiles felt a bit unfair at times, as there so many and so close that it became (I think) impossible to. Nothing some balancing won't fix if you continue working on it!

Thank you a lot!

Pretty fun experience! Would have loved if the player was able to interact with a few more objects such as the balls or jumping on top of moving cars - stuff like that. I hope you're going to keep working on this, it has some great potential!

Great visuals and I liked to boss designs! Some of the attacks feel a bit unfair (like the one that forever seemed to chase me) - but maybe I'm missing some mechanic to help me against those?

Very fun to play and very complex! The difficulty seems to be quite high, and I think it would be very helpful to explain what the powers of each character do. For example I'm not quite sure what the first dude's jump is useful for.


One more suggestion would be to normalize the speed of the characters when going on a diagonal path, as going diagonally currently makes you move faster than horizontally/vertically, so there's rarely any reason to not just use diagonal movement to get around faster.

Very fun take adding the casino to the theme! I never played a roullete so I was a bit clueless at first, but then I got a weapon and everything was fine!

Loved the visuals and atmosphere!

Very nice atmosphere and has an addicting feel to it! The attacks were a bit hard to aim, but slowly got used to them so the experience got better.

I love the feel and look of this game, huge props for the cutscenes as well, got me really invested in the fights!

The only feedback I'd have is that the camera felt a bit too snappy, maybe it's too sensitive to the mouse movement - and I guess a secondary option to recharge speed would be very useful. Funily enough, we both made this kind of platforms that increase your health - so we kinda have to improve on the same subject haha!

Thanks a lot! This comment made my day hahaha

Thanks a lot for the feedback!

Very atmosphering and very captivating concept! I did have a few instances when my player seems to have went outside the circle, so I had to restart, but I kept coming back to fight the bosses.

The dude throwing his teeth at me freaked me out big time. Great game!

Thank you for the feedback!

Haha I love the idea of the player being the dice. I've just recently played my first DnD campaign so this had me interested straight away! The overall idea is very cool but unfortunately ran into a few freezes that had me restart, but I can't wait to see this when you're able to edit it after the jam!

Pretty cool take on the theme, and the gameplay loop felt very nice too! I'd bet this would make a great mobile game with some additional polish!

This is a very fun game! And impressively polished for the two weeks you worked on it, in my opinion. Initially I didn't realize where to see my energy so it felt a bit awkward when the gun would stop shooting (seemingly randomly) - but after I figured that out I managed to speed through some of the bosses much easier. 

Would love to see where you guys take this if you continue post-jam!

Thanks a lot for the feedback! Those are some good ideas, if I don't come back to this game I'll surely be using them in future projects! :D 

Thank you a lot for the feedback!

Thanks a lot for the feedback! 

Ooooh how did I not think of holding the button! Thanks, I really appreciate the feedback!

The lack of diagonal movement felt a bit weird, but overall an interesting idea. Some damage felt almost impossible to avoid, but overall it felt like the idea has potential. :)

This game fixed a gambling addiction I never knew I had! Haha!

Very fitting for the theme, and I absolutely loved the health being shown by cards. Great all around!

This is such a lovely game! Had a ton of fun playing. I think it might even be worth adding a sligh cooldown on the spin, as it felt a tad overpowered. Loved the game! Great art, great sound, very enjoyable!

This is a pretty fun idea! There was a weird bug initially where I would do no damage, but it seemed to sort itself out. It would be cool if tutorial could be skipped past first run.

This truly challenged my (lack of) bullethell skills, but it was a fun experience after getting used to a couple of the patterns! One thing I didn't quite get was the spin button and its function, I kept spamming it but I wasn't able to clearly tell what it's doing.


One of my favorites so far though!

This is so far one of my favorites ideas I played, even though it made me feel dizzy haha!

Pretty fun once I got the hang of it, but I would have loved a bit of a more dynamic camera that would also pan towards the boss as well.

Thank you! Surely learned a great lot out of this first run, I really appreciate all the feedback!

Thank you, I really appreciate you taking the time to share feedback!

I have to say, this game looks BEAUTIFUL! Pretty fun to play, but I'd suggest some sort of visual cue on how to start the game, as I just aimless ran around for a bit before hitting the bell by mistake. With a bit of fine tuning to the mechanics (roll felt a bit too long) this can become a great game!

Thank you! Yeah I absolutely agree. Good lesson though!

Very cool experience! I really like the addition of iframes to give this a higher skill ceiling. I think it would be interesting if either the full charge would release automatically, or make it so you can dash while charging. I found myself getting hit most often when trying to go for a full charge (and probably holding too long)

This was a cool experience! The wheel was pretty unfair to me, but I guess that's how luck works! The thing I had most difficulty with is around the jumping mechanic - for one it feels very stiff by having the same velocity all around, and some of the bosses change their direction instantly as I pass them, making it so the biggest challenge of the level was not falling on top of them. 

Looking back at it I realize the controls need a rework. It initially had a few more speed stages which gave you finer control, but thought it's complicating it too much. I found the game felt much better on a controller, even for me who I knew how it was supposed to be played haha. Thank you for taking your time and trying it!

Very interesting take, and I really liked the visuals of the game. Had some issues with lag at times, but it might be on my side. Would be really cool to see this taken further!

I absolutely love the take of spinning being related to Break Dancing! I saw your note about bugs so I won't comment on those, but I'm sure if you guys ever come around to work more on this it could turn out pretty fun.

This is a very cool idea! If I was to make a couple of suggestions I'd look at some sort of charge meter to understand when you spun the attack enough, and an option to skew the camera towards the boss as I've found myself fighting them off screen due to how hard to dodge their attacks is when you're too close.

This is such a fun implementation of the spin theme! Had a lot of fun trying out the weapons, right after I tried to click the extra powers for a full minute before realizing that I need to click specifically on the "Select" haha!

Thank you! I did have a feeling the loop of boinking your head into the boss then sitting still to heal might not be the best. If I ever revisit this I need to think of a system that does not imply mutual damaging.

It would have been even closer to Beyblade if I didn't fail to make some of the power-ups I meant to do!