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(+1)

Thanks!! :D it definately has some issues in terms of balancing, and to your other point also the AI. It was my first time developing "card game ai" and in the end the bosses just arent super challenging strategically, but more random. I think nailing out the AI would feel more "boss rush-y" but I totally agree. :)

Anywho, thanks so much for taking some time to check it out!! :D I can wait to play revolving chambers! 

(+1)

Maybe think about showing the boss' intent every spin. I think it would involve more strategy that way!

(+1)

Absolutely! Yeah, I'm going to be moving the bosses moves to well before the spin so you can strategize a bit better as well. haha.