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That is a lot of spin :)

Liked the music loop, liked the spin liked the damage charge up but while I was taking damage there seems to be no game over state or win state which is a bit sad. The bosses seem to always shot at the current player position which makes it easy to avoid those, perhaps you could measure the angular velocity to estimate the required lead, that is what I am doing so you can not easily outspin the shoots.

Liked what I saw, its quite fun any future plans for this?

(+1)

Hello! Thank you for playing! 
Actually there is a game over and win state that shows your max score aswell as your current run score but when I built it on Unity it  did not load properly. And too many bugs already...

I like your idea for the boss projectile but then it would get even harder when the second fase begins.

For the future I would love to give it a proper game loop (or at least fix the one I already have) and a graphic overhall with more Bosses so there is no end to the game, only the points you gather.