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A jam submission

Spin SlayersView game page

Spin to kill as many bosses as you can.
Submitted by ToNeed Games (@ToNeedGames) β€” 20 days, 18 hours before the deadline
Rated by 10 people so far
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Spin Slayers's itch.io page

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Game's Take on the Theme
SPIN in a Titan Souls like Boss Rush where everything spins

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Submitted

Rated! ;)
Fun! :D
Thank you, if you check out and rate mine as well!
All the best!

Submitted

I like the idea you had here for an innovative take to the spin theme, at first the controls were a bit strange to me but then i got the handle of this and its fun, I like what you made overal, I rate graphics and fun on top but all is cool, also if you have some time, please rate my game too, thanks!!

Submitted (1 edit)

a few other games also did the controls like this where "w" is move back but i prefer "w" to move forward and "s" to move backward as usually i think thats the default. besides that very responsive controls and good performance in firefox browser :) who made the homescreen art? thanx for sharing!

Submitted

So I tried the game and are a little torn, as others mentioned here you can just spam the attack key and bash through the Bosses in now time which is a little sad as I like the mechanic to spin around the Boss to evade his attacks.

What I missed the most were feedback for getting hit and hitting the boss, you just have to read the text to know something has happen even tho there is a little HP bar but it’s too small.

So what I like were the spin of the whole game area. That effect you could explore some more, as I think it could add to the game if it is not overdone. I also liked the enemy visuals, music and the simple menu.

Overall it could be a cool little game, if you tweak some stuff and make the attacks not spammable and add some feedbacks to them.

Anyways, job well done :)

Submitted

I like the game, but you can spam the attack, and it's more effective than charging.

Submitted

It's a fun idea -bullet hell with "orbit" movement- but the charging mechanic is kinda useless since you can easily deal damage by mashing the attack button.

Submitted

Seems fun, but I did not get how to damage the boss.

Submitted

That is a lot of spin :)

Liked the music loop, liked the spin liked the damage charge up but while I was taking damage there seems to be no game over state or win state which is a bit sad. The bosses seem to always shot at the current player position which makes it easy to avoid those, perhaps you could measure the angular velocity to estimate the required lead, that is what I am doing so you can not easily outspin the shoots.

Liked what I saw, its quite fun any future plans for this?

Developer(+1)

Hello! Thank you for playing! 
Actually there is a game over and win state that shows your max score aswell as your current run score but when I built it on Unity it  did not load properly. And too many bugs already...

I like your idea for the boss projectile but then it would get even harder when the second fase begins.

For the future I would love to give it a proper game loop (or at least fix the one I already have) and a graphic overhall with more Bosses so there is no end to the game, only the points you gather.