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(+1)

Liked the intro cutscene and loved the movement and the gameplay in general. Very rewarding to get better at the climbing. My favorite level was the dark one where you had to climb very high to become purple. A few levels after that there was the level where the blue ladder rises up and blocks you from getting to the goal which annoyed me, unless I misunderstood something. I restarted the level but then again I got stuck inside a green cage or something. I think the levels could have been designed in a way that the player never has to press the restart button but instead find clever ways to climb out of any situation. Very fun game though, I could see a game with movement like this being the next big rage platformer.

(+1)

Yeah sorry about level 12, definitely my least favorite and needed a lot of tweaking. My "design concept" for the blue ladder is that you can stand on top of it and there's just enough time to do so before it rises up, bringing you right to end. If you don't reach power level 3, you can still beat the level but you have to do extra climbing.  Looking back that wasn't obvious I'm afraid. Glad you liked it overall though, thanks for playing!