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A member registered 31 days ago · View creator page →

Creator of

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I'm so sad to hear that. Many people have been reporting similar issues, but then some, including me, haven't had anything like that happen. Thank you for giving the game multiple chances, sorry the game bugged.

Good to hear thanks for playing

Thank youuu

Interesting. Got to top 15.

Thank you for playing. I gotta check out that game you're talking about.

Haha I'm glad you did get a paper and a pen, because the game is way more fun to play with them. Thanks for playing

Thanks for the detailed comment. You may have a point with the movement being too nauseating. Other people have complained about the inputs as well, I don't know what's going on with that.
With the symbolism, we had many ideas for the story, having to do with theme "power", but don't think too deeply about it haha. You're the first one to comment anything about the lore elements so it's nice that they didn't go completely unnoticed. Thanks for playing!

Surprisingly fun. The thumbnail made the game look worse imo

So much fun. One of the rare game jam games, where I would have gladly continued playing longer.

Felt good to play and the art was top tier. The game was missing some sort of urgency though in my opinion, especially the power charging felt unnecessary. Still very much enjoyed finishing the game!

Well I'm very glad you found the game engaging enough to keep playing for such a long time :)

I've played inscryption, but I didn't even realize the movement was the same until now. I just didn't want the player to have to use a mouse, because I had visualized a setup where the player's left hand could be on the keyboard and the right on the pen and paper. If the game had a mouse and 360 degree camera control, the player would essentially have to completely pause the game every time he went to draw/write something for solving a puzzle. At the start I had the idea that the whole game would exist in a labyrinth and the player would have to track his movement at all times, where it would be very tedious to have to use a mouse for moving as well, but then we didn't even end up going that direction so it didn't really matter that much. Thanks a lot for playing and commenting!

One of the coolest game for sure. Loved everything. Picking apart the other cars was so fun. Only slight problem was that I felt like the car didn't sometimes have enough power to climb a hill but maybe that was the intended way of losing.

Really cool gameplay loop. Multiplying the money was very satisfying. Great job

Thanks!

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Wow no way. Which part took you the most time?

Omg thank you

Fuck you <3

Loved the aesthetics and the puzzles were cool too

Cute and challenging. Great quality game.

The world seemed really cool and filled with depth, but I think the gameplay could have somehow been a little more engaging.

I just kept sending the families into the room (can you please send the gif when for when that happens. it was so heartbreakingly funny)

Left me speechless (and heartless)

I think I ventured too far cause I couldn't find any rocks. The worm was cute though.

We first tried the co-op mode, but we couldn't figure out the other player's controls. In singleplayer I managed to beat the game, but most of the levels were really easy. Sometimes I had to just flip one turret over. What I did love was the claymation. That was really cool and unique.

I assume this game can already be found on itch.io front page. Very well made. Loved the different actions the enemy could do.

The fps was horrendous for me so I couldn't play through the whole game sadly. The environments at least seemed very cool and especially big for a jam game.

Thanks for playing!

I tried a few times but I think I missed something cause I would constantly run out of energy and then I would just have to passively wait for some seconds to recharge it back. The boxes worked well, but I didn't seem to gain much energy from hitting the enemies but maybe I just didn't combo them enough or something. I really liked the artstyle though.

Thank you, glad to hear!

Thanks!

Nice to hear, thanks for playing!

I honestly don't know. Some people have said that the inputs are for some reason a little messed up. One person said that if you always hold spacebar during the interactions the inputs shouldn't glitch. I haven't had these problems on my device so I'm unsure.

So fluid and fun!

So much fun!

Interesting

Yum yum

Perfectly put-together package. Loved discovering the different blocks and mechanics the game had to offer. Difficulty was good throughout. Great stuff.

Banger game really fun! I feel like the controls and the plug detection zones could be so easy to mess up in a game like this, but they worked very well for the most part. Great job!

Ain't no way I had 49228 when I needed 50k. I think there should have been more visual indication or some leniency with the end of day coming, cause it felt so sudden, but other than that I really loved the game. I wonder, how did you make the drawing detection system?