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Thank you :)

The bit with the doors arguing was a rare moment where a game jam game actually made me laugh, so great job!

Oh I'm sorry for wasting your time with the ending but I'm very happy that you were intrigued enough to play through it twice. With the exe version,  the game would close itself, but on itch.io it doesn't work sadly. Thanks for playing :)

Fun but kinda difficult for me. Once there were like 4 snails I had no chance. Maybe I chose the wrong upgrades though.

Nice and thanks for playing!

Thanks so much for the feedback. I'll have to look into those games you mentioned more. I don't know what's up with all the input issues, but thanks for not giving up! 

Thanks so much. We didn't get to playtest at all and it's hard to gauge how difficult/confusing the puzzles may be, but I'm glad you made it to the end if even with some help!

Very unique experience. I think the game could have been somewhat shorter as the core gameplay got a little tedious, but maybe that was intended. Can't say the game was for me really, but I can appreciate the vision and ambition behind it.

STONE SMASH!

I had difficulties with launching the balls on the browser version, but other than that the game was fun and the graphics were great. Good entry!

Hmm interesting there shouldn't be such issue with the inputs, I did try to prevent the exact scenario you're describing. I think the freezing maybe comes from the web version which I assume you played. Thanks for playing anyways!

Awesome sprites! Loved the visuals even though I couldn't really figure out how to progress.

Lowkey genius design

I had same qualms as the earlier commenter, but having the items stack around you and either shield you from damage or be used as attacks was great design. Also the art was great. Fun game!

Awesome game! The song went hard. Some learning curve to understanding how the systems worked, but expanding the city was very fun. Great job!

Omg thanks for playing! I love that you gave the game a chance. Made my day.
As to the ending - I think you may have missed one of the items that you have to grab. You are supposed to have seeds, water and dirt, which you'll plant at the end.  The items are located at the earlier puzzles, I should have mentioned something about them for sure, it was left too vague.

Normally I don't care for these types of games, but this was short and sweet enough. The puzzles weren't too difficult but having to also fend off the ghosts at the same time did add a lot of pressure to completing them fast enough, which was good! Great graphics and audio as well. Nice entry!

Really fun and cool game. Good job.

This sucks to hear. I have to assume it has something to do with mac. Thanks for trying anyways!

Very entertaining. I loved the different minigames and the surreal vibe. I ended up losing on the platformer section where I overshot my jump. Great job!

Some cool ideas here, but i feel like the game needed way more polish.

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Really? I've never noticed anything like this. Can't you just press spacebar to back out? What browser did you use?

Very ambitious game! I think the game could benefit from some more structure though, but admittedly I don't think I got to experience all the game had to offer. Launching the blorgos was fun.

Neat idea. I found the movement to be bit tedious, but i guess that was by design.

Really fun and addictive. Good job!!

The mech was sick. I especially loved the running animation. What really held back the game for me though was the audio. It was honestly kinda unbearable if I'm being honest. Also the gameplay was somewhat unfocused I wasn't quite sure what to do at points. 

The presentation is insanely well made. Good job guys!

The intro animation made me excited, but then the core gameplay was a little tiring. The lack of variety in the puzzles was apparent and running around avoiding the ghosts was more tedious than in any way difficult. Still fun ideas and some nice art!

The visuals were really cool and the game had a lot of personality, but many of the individual game mechanics didn't seem to be working properly

Very fun to play with the magnet. Simple and endearing!

The game had a very nice presentation, but i found the gameplay mechanics to be bit confusing (i had no idea how to put out the fire lol)

I think the game could have benefited from being a katamari damacy type open world destruction game that isn't level based but instead you continuously get stronger. Starting from the beginning every time was kind of lackluster. The combat and the movement was very fun though!

The presentation was quite good, but the level design was lacking in some major ways

Cool puzzle game. I didn't realize to shoot the green button which would have been very helpful for sure so I didn't manage to win, but I anyways enjoyed calculating the shooting actions.

Very enjoyable. Agree with the earlier commenter about how the transitions should be way faster to make the game more frantic.  Great job anyways!

Fun ideas and visuals. Gameplay was a little easy though so I didn't feel captivated enough to collect all the things.

Cute graphics and fun take on a match-3 type game. I was struggling for points for a few rounds and then suddenly I got over 300k which was crazy. Good job on the game!

Thanks for playing! We considered using the actual number keys for the inputs, but then we thought that if we want to add controller inputs that wouldn't work.

Neat game, I liked the graphics and collecting the points from the enemies was satisfying. I got to 60k and then stopped playing because the game wasn't getting more difficult anymore. Only thing I would change would be to make the shooting automatic instead of having to hold down m1. Good job!

The beginning was cool, but the action gameplay wasn't great. The camera being attached to the player made it difficult to see the enemies when jumping and at the end I think I destroyed the eye, but nothing happened so I'm not sure if I beat the game or not. I think you should also add the controls in the description, because it took me a while to realize that x was the attack button.