Cool game! The spin mechanic itself is very interesting, but I ended up not using as much because it felt a little disorienting to me. That why I couldn't beat shredbot I guess XD Nonetheless, great bosses design, great artwork, great game!
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Thanks for checking the game out. Would you mind expanding on why the mehcanic is disorienting? I was worried that this might be the case.
Do you think it could be the speed of the rotate ( should it be slower? ), the character position moving after a rotate ( should I have the camera attached to the player instead of the room so the player is always followed? ) , is the character not easy to visually track and you lose it after the rotate or maybe something else?
Reason I'm asking is that I'm thinking of moving forward with this concept after the jam and want to make it easy to follow.