Nice beyblade game! The shielding and stronger attack patterns are so cool to mess with :)
chpassos
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Such an unique game! You guys were soo creative on this one. It is nice to have the spinning mechanic not only on orbit, but on yourself to switch weapons and defend yourself. Great work! My only comment is to add an option that don't let players start the game without putting any weapons in (clearly it wasn't me that did this............... sure.....). GREAT WORK!
I LOVED THE IDEA OF THIS GAME! Really unique. I just thought that one life is a bit to harsh! Even with the button that drags you to the closest magnet, I felt that it was a bit hard... Also, maybe if you could add an button that changes the orientation when spinning could make a little bit easier? Anyways, I think the game is great, it is unique, and it is super fun! Congrats
Cute game! I have no complaints about this one, my only comments is that maybe there could be an indicator to show the current attack's circle position? I also think that the healing pool could may be there for a short period, then sometimes reappears, sometimes vanishing.. Also I think all the snare attacks are too powerful XD just are some nitpicks of me, the game is nonetheless great and you guys nailed it! Well done!
This game looks phenomenal! I really loved the artstyle and the music you made for this one, everything is very settling and fits super well! My only complaint is about some mouse drifting, I think this maybe has to do with the cogs on the arena, but it somehow made me feel super dizzy. Other than that, I think you made a pretty good job!
Had an awesome time with this one. The game flow is nice, the boss variety, difficulty, guns, the artstyle, music.. Everything! The only comments I have are nitpicks and don't even worth mentioning because the game is soo good!
Joguim br, bom dimais. Espero q cheguem no top 30 e disputem a premiação!
Really liked how the game plays out. It is oddly satisfying to adjust each projectile trajectory to hit perfectly onto the boss and their own projectiles. However I did found to be soo hard to counter all the attacks, but maybe it was just skill issue. Nonetheless, I think this was an great and one of the most unique games I have played in this jam. Great work!
Such a charming game! I loved the whole aesthetic of it, and the idea of managing the energy and sleep of your sheeps :) One feedback from me is the mouse cursor, sometimes it was really hard to follow where it currently is, specially when its further into the screen. Maybe if you put some transparency in the things thats hiding the cursor? Great game!
This game is soo goood! It is so well polished! The artwork, boss design and the whole battle mechanics are incredible! I specially liked the dodge + counter mechanics, it feels incredibly satisfying when I hit several counters in a row. I also liked how we gain power ups after defeating the bosses. If I have to say something, maybe we could heal a little bit when we perform an succesful counter? Anyways, it was a great game to play
Fun game! Always loving some shooting platformer :D
I liked the uniqueness in each boss. Also, the artstyle is pretty good here!
The controls were a bit hard to deal with. Also, although the dodge mechanic was really helpful, I think there was times that it was so hard to make use of it.. Regardless of this, I think it was fun! Well done!
I reaaaally liked the idea on this one! I just struggled a bit trying to focus both on managing my items while avoiding boss attacks at the same time. But nonetheless I think it was a great idea of having these two types of interaction in the battle! Maybe if the screens were somehow shared? That way we wouldn't split the focus..
Also, the art is soo pretty! Really into the vibes of your game, so I think it was a solid entry. Well done!
I am in love with this game. Sincerely, it is beautiful, engaging and there is definitely something worth putting effort afterwards, if you guys want to.
As a feedback, I felt the need of an tutorial at first, because it took a while to get the hang of the game. Also, the going forward in time felt a bit OP to me, as I had my attacks available everytime I wanted it.
But none of these things ruined the experience for me, whatsoever. I genuinely think this one deserves more attention. Keep up the good work!