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I really liked the boss designs. They all felt and looked very unique. Having to target different parts of the boss at different stages is a nice feature.  SFX and Music fit well with the rest of the game too.

For improvements, I had a lot of problems with the controls. I don't know if this is a bug, but my cursor moved when the ship moved. It was a constant battle between moving the ship and moving my mouse to keep the cursor in any one place. I'd also say the final boss is a bit too spammy. maybe lower the number of projectiles for that one.

Cool game concept though, good job!

(+1)

Thanks for your comments. We debated a lot about the controls. The cursor moves when you line move as if it was an FPS. At some point we had the cursor just follow the mouse and that had other issues. Maybe we will make it configurable so each player can decide which one to use.