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I purposely avoided looking at the game’s GIFs to keep my first impression fresh, but I DEFINITELY DIDN’T EXPECT A GIANT SNAKE!!! This is an amazing project—the timing-based damage scaling is a great idea! I loved the overall visuals, and the start menu was especially original and intuitive. Fantastic work!

This is so nice, big thank you for playing. The snake screamer wasn't intended but I kept it in because that is the first thing players remembered all the time. From a boss rush fps to a boss rush horror fps.