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(1 edit) (+1)

Really good prototype! Funny soundeffects and interesting upgrades! One question: Doesn't the size upgrade make you more vulnerable for projectiles? I think this has a lot of potential. As a next step for improvement I probably would make it a little easier, because I was dying very early and felt that I had no chance to win the game or progress further. My highest score was 882, but only because I got early health upgrades and a full heal right before I was dying.

Still really fun to play. I definitely want to see more of it.

(+1)

Yes! You are right that the size upgrade is semi-detrimental. One thing I kept forgetting to put in the description is that larger size is more damage! The problem is that the enemies only have 1 or 2 health and it didn’t affect it much! There’s a whole damage scaling mechanic based off of speed and size that never got to shine because I didn’t have time to revamp the game flow experience. (scaling enemies, different AI attack patterns, etc.)

Also, 882 is very impressive. Well done! Thanks for playing my game!

(+1)

Ah, I get it. Yes, time was short. Maybe you could add to the size upgrade also a higher resistance to enemy projectiles to balance the upgrade more. But higher damage also makes sense.