Ah, I get it. Yes, time was short. Maybe you could add to the size upgrade also a higher resistance to enemy projectiles to balance the upgrade more. But higher damage also makes sense.
GamedevGoblin
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Very good prototype with a simple gameplay loop that is easy to learn! The rules could use some clarification, for example: When are the NPCs going to detect blood? Stealth games often have a visible indication of the enemies range of sight (as TheWorldsCutestGamer already mentioned). That would be a very helpful feature. Personally I would also add a little more time to battery life and faster charge speed, since waiting for battery charging wasn't a really engaging or fun part of the game. Still all in all fun to play and challenging level design.
Really good prototype! Funny soundeffects and interesting upgrades! One question: Doesn't the size upgrade make you more vulnerable for projectiles? I think this has a lot of potential. As a next step for improvement I probably would make it a little easier, because I was dying very early and felt that I had no chance to win the game or progress further. My highest score was 882, but only because I got early health upgrades and a full heal right before I was dying.
Still really fun to play. I definitely want to see more of it.
Excuse me? This was crazy, haha! The way the dragons head explodes, the dialogue, the humor. I'm really thankful for the king's bravery and sacrifice! What I would add is probably coyote time and a jump buffer as grace mechanics. That would make jumps a little easier. But really good work and funny concept!
No comments yet? This game was great! Very nice pixel art, cool concept and lots of levels! I think your concept has a lot of potetial for further development. First I thought that the time above was the time limit to complete the level. But once I figured out that the timer above was my own fuse it made a lot more sense and allowed me to explore and strategize a little more. Really good idea. I never played such a game!
Ah, I see! Thanks for the tip! I gave it another try and got to 50 points but the game bugged out. Is the win condition just to have a higher score than the enemy army? I think this is a very fun concept and has lots of potential for a mobile game. Just needs more clarification and player guidance. Also needs some strategizing element, because I could just spam the skeletons on the tiles without really thinking about what was going on. Some of the SFX could be a littler softer. Otherwise really good idea with lots of room for further improvement!
Hilarious game! The idea that you shoot yourself as a bullet is really funny! I once shot myself into a wall and got softlocked. You also fly through enemies that are defeated on hit which makes it sometimes a little unpredictable where you will end up after a shot. Otherwise really funny and entertaining to play! Great idea! Hilarious mechanic!
Wow! 24 Levels?! Normally puzzle games are hard to make for a game jam, because it is hard to come up with so many different interesting ideas. So you have my respect! I really liked that the character slightly decelerates into the aiming direction after each shot, which makes it possible to adjust your position better. On the other hand I sometimes floated into spikes even though I was breaking which was frustrating sometimes. Personally I would have made some enemies drop two bullets to add a little more grace to the game. But all in all really cool concept and fun gameplay!
Nice game! I liked the art style! Reminded me of old gameboy games like Earthworm Jim :)
UI was a little small. I didn't see that I had a limited amount of bullets and died on the first try. Also some projectiles are invisible I think. Nice leveldesign! The obstalces and enemies were fun and engaging.
Nice work! Lots of good and interesting levels! Moving the bullet could use some smoothing, because the game requires very precise inputs at the moment. Cool shaders! Important objects could use more contrast to draw more attention to the player. It was sometimes hard to see where target enemies and turrets were.
Nice little game. Difficulty or level progression would make the gameplay more engaging. I also found out that you can cheese the game by camping in the corner, since some enemies spawn outside the boundaries and can't reach you. Sometimes the enemies also spawn in front of your face. Also nice, chill music!
Thank you! I appreciate the feedback! I totally agree. Definitely should adjust the mouse sensitivity, also camera collision and visible shadows would make the game better. I'm currently thinking about integrating shadows with a custom texture and color, maybe even an outline to make them more visible. Also volumetric lighting would be huge!
Wow, I love the atmosphere and the inscription vibe of the game! Really well done. Feels very polished and the fights feel balanced and engaging! Love the deckbuilding mechanic. Also nice shading of the environment.
What felt annoying to me, was the noise of the narrator, although the sound has an interesting character, like the narrator was some sort of broken or old machine. I kind of got used to it after the first boss, but it was making it a little hard to get into the game, although the visuals are really immersive.
I also got a bug after I finished the first boss, where I wasn't able to move any cards, in the deck builder as well as in a fight. I was still able to skip my turn, but was unable to play cards. Was this the bug you mentioned?
All in all really nice game and impressive work!