Yes! You are right that the size upgrade is semi-detrimental. One thing I kept forgetting to put in the description is that larger size is more damage! The problem is that the enemies only have 1 or 2 health and it didn’t affect it much! There’s a whole damage scaling mechanic based off of speed and size that never got to shine because I didn’t have time to revamp the game flow experience. (scaling enemies, different AI attack patterns, etc.)
Also, 882 is very impressive. Well done! Thanks for playing my game!