very much appreciate the detailed feedback! its more than most would give. We implemented the stamina system as a limiter to being able to automatically spin the weapon, before it took no stamina and more or less just negated basic spinning since you could do it infinitely, so we took the approach of adding stamina to it. I wanted it to be a balancing act of being on the offense/defense a bit, in the sense you cant permanently deflect bullets while spinning super fast. I also thought about removing the auto spinning altogether but i didnt think that would feel very fun to do for extended periods of time.
Viewing post in Spinborne jam comments
I see, sounds like either way there was something to be lost and you made a choice you had to.
Maybe then you could have best of both worlds by adding a random drop that can spawn randomly rarely, a bespoke Mario star, that gives you infinite stamina for a while, just to let those mouse-spinning juices flow freely. No need to rebalance everything, while still giving the player that golden chance to go wild.