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Adam Duehring

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A member registered Mar 05, 2024 · View creator page →

Creator of

Recent community posts

will look into the bug

yeah there is an issue with the internal structure of the game that makes fixing that bug hard to do. It is something I am working on when I can.

I'm going to fix this in an update at some point, a lot of people seem to get lost at the key part, I'll fix it to where the beast will drop the key.

Unfortunately no, I do not know any other languages well enough to do a translation.

this is a known bug, i'm going to try and fix this issue at some point in the future. Let me look into it to see if there's anything you can do in the mean time

No problem! And remember, you can type "help" at any time to see the available commands you can use

in order to move you have to type "go [direction you wish to go]"

So it'd look like "go outside", you can see all visible exits at the bottom of the rooms description

Very nice artstyle, and the controls felt very snappy

i liked the beat em up but unfortunately my game would crash when i punched enemies :(

loved the concept of ouroboros in the spin theme, it was very unique but the game was a bit too difficult to control

genuinely going to have nightmares about this one

A genuinely unique take on the theme that I haven't seen, although I wish there was more in-depth mechanics when spinning between seasons.

GAMES GOATED

yeah unfortunately with the worm boss some bugs popped up right before jam end that we couldn't fix in time, thankfully they're only visual.

With the third boss I wanted each phase to add a new attack, and it does, while old attacks get upgraded, I definitely could have made them more distinct but, time restrictions and all you know how it goes.

very fun, cool aesthetic and sounds I think its a bit too difficult

really strong take on the theme and the audio/visuals were great! The controls felt too clunky to play efficiently

very fun game, the shooting felt good but i think the game needs more feedback/juice to it.

I liked the idea of a coop hack and slash but the use of theme is barely there, and the game needs a lot more polish, i was able to permanently brick my game by falling out of the map.

Thank you very much!

ahhh a fellow scythe enjoyer glad to see it. I'm glad you liked the game as much as you did!

Thank you for the detailed feedback + criticism! It means a lot.


When you say the music gets distorted do you mean there are too many different sounds happening at once or something else? I'm not saying you're wrong, just trying to understand the issue more. 

Framerate issue definitely happens on web builds and godot does not compile shaders on runtime, so that causes a stutter whenever they are called for the first time.

In terms of spinning difficulty we tried to fine tune it as much as we could before the deadline, the game definitely punishes you panic spinning, and encourages you to not change spin directions.

The mouse transition was our team! We were called Rat Barbecue that was our logo.

good visuals and sound but the gameplay was very confusing and lacked feedback.

maybe i just didnt wait long enough but i sat around and waited for a few minutes and it didnt finish loading

The game unfortunately does not launch on firefox :(

really solid art and sfx! I do wish the spin theme was more front and center rather than a slot machine

Beautiful looking game, i wish the mechanics were more in depth though

Seriously one of the best entries here, so technically impressive with the faux 3d spinning and the gameplay felt so good, my only wish is that there were combo attacks and more in depth boss movesets.

Very nice and unique implementation of the theme, it is well done and responsive!

snappy controls, good sounds and feedback! Very fun game I just wish the bosses were more complex.

cute idea but definitely needs diagonal movement

really cute game i loved the pool ball fight, i wish the boss had more moves though. 

It may be a bug but the sounds were barely audible even when turning the sfx up.

i liked the smash bros punching bag boss

i liked the idea of the pipe based minigame

mechanic very similar to what we implemented, i like it.

unfortunately lacking the spin theme for the boss rush :( otherwise i like the artstyle

very unique and striking visuals

Really clever idea on the theme, however the game made me motion sick 😅

beyblade let it rip baby

Ah okay, I figured I'd ask because we've had a couple people say they didnt know autospinning was a mechanic.