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Adam Duehring

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A member registered Mar 05, 2024 · View creator page →

Creator of

Recent community posts

You can parry and attack with the mouse i just played and it said that in the tutorial

Very amazing! Super polished and charming, mechanics felt great to use and were sufficiently flashy, however the game was a bit too easy, I was able to beat all 3 bosses my first attempt, and I wish your use of the theme was more front and center, however a very good game all across the board.

Solid gameplay with good visuals! I found the unscrewing mechanic to be too difficult and punishing for what it was however.

super interesting take on gameplay to say the least, music was fun and the visuals were unique

very solid take on the theme, and the gameplay is fun! I just think its a bit too hard and needs more feedback for when the player takes damage

the premise is funny and charming, having to throw a brick into the washing machine, but i think the game needs more balance tuning and feedback.

Controls are responsive and snappy, however I think the game is a tad too difficult where its frustrating.

automatically spinning is tied to your stamina, so that may be why you stopped spinning.

we definitely juggled around ideas of weak points for the bosses but since the game is pretty chaotic and imprecise in its mechanics, we went against that idea.

Thank you, we spent a lot of time polishing towards the last week and a half.

Thank you very much!

Thank you very much! Our main focus was creating in depth and fun bosses

I appreciate the detailed feedback! I know exactly what bug happens with the 3rd boss, all of its attacks are on cooldowns and we didnt have enough time testing to find out that it'll get stuck if every attack happens to be on a cooldown.

Thank you, there were so many internal discussions we had over the balancing of the spin, I'm glad it turned out great.

yeah the movespeed can be offset by getting movespeed upgrades, but thank you for the feedback!

Did you try the auto spin feature? Once you get the weapon spinning, hold left click and it consumes stamina to autospin.

trust me if we had longer there'd be more bosses

I'm glad you liked the game so much, thank you for playing!

interesting! you should be able to freely walk back into the arena though

unfortunately we do not, and we cant upload one on the page since jam has ended.

Tight controls that are also intuitive! However my game hard crashed when i killed a dummy using the charge attack point blank.

Thank you for commenting! It was an issue we noticed right before release and we tried fixing it with the custom mouse cursor but I see it is still an issue. I'm glad you enjoyed it!

very much appreciate the detailed feedback! its more than most would give. We implemented the stamina system as a limiter to being able to automatically spin the weapon, before it took no stamina and more or less just negated basic spinning since you could do it infinitely, so we took the approach of adding stamina to it. I wanted it to be a balancing act of being on the offense/defense a bit, in the sense you cant permanently deflect bullets while spinning super fast. I also thought about removing the auto spinning altogether but i didnt think that would feel very fun to do for extended periods of time.

solid game with solid visuals/sound but the bosses need more depth.

beautiful game but i am so so bad at it

controls great, good sound, great music, bosses are a bit too easy and the spin theme takes a backseat mostly.

amazing game with great controls, music, and art style. super charming!

very fun and very simple! lovely game

game is fun and goofy in its idea, controls are kind of obtuse though and it makes playing it not as fun

shooting felt good and the game felt nice to play in general just needs some polish in boss design areas

very good spin mechanic, responsive and works decently well but i wish it had more depth

great foundations and ideas but lacking polish

cool take on the theme and has a good artstyle, but the game is too easy and lacks feedback/polish in a few places

very unique, super cool but missing emphasis on bosses and feedback in a few places.

great style very cute but too hard to control

seriously cool idea (wont spoil in comments but you know if you've played) but i think gets a bit too frustrating at points and loses the theme.

plant

Great visuals, tight gameplay but bosses feel secondary to the stage, needs more depth to them.

I was unable to deal damage on mouse+keyboard, visual style is solid though!

i cannot start the game