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Adam Duehring

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A member registered Mar 05, 2024 · View creator page →

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Interesting... That does help a lot though

Unsure yet!

Do you have the steps you took for losing the mud coin?

the game at the moment does not go past there, it is unfinished.

I released an update just now, adding the escape button as an option for skipping the intro cutscene. Try the new version and see if it works

are you on mac?

Ah okay, thought I squashed that bug, i must have broke something with the update. I'll work on fixing it immediately and push that out since I know levelling up is very important to the experience

I'll try to find out what i can about it but if its any solace theres only one room past the silent keeper so you arent missing out on anything.

Also, the game freezing when pressing quit is unique to the web version, not sure why.

Interesting, do you use the web version or the downloadable .exe?

Hm... Were you infected when you died? I thought I might've fixed the bug but I guess I havent.

Okay I'll look into it. Is there any more information you can provide about the bug?

Hmmm..interesting try lowercase, that may work, if that works then i know the fix for that bug

Sorry, the command is pretty strict

you gotta do "place <coin> in <hand choice>"

Thank you for the feedback! If you find any bugs, or mechanics that aren't fun/too frustrating please let me know and look forward to the next update coming out soon!

oh that's because there is a bug that gets you stuck in an infinite loop at the house, it should be fixed come next update.

You have to find a key in the Flutewood, and then use it on that door.

I thought it was resizable but maybe i missed something, I will take a look at it and it should be fixed next update.

The key is inside of the flutewood, you have to find it though.

Interesting...not sure why that happens. Try downloading the executable version of the game and play it like that instead of in the browser.

how are you getting this bug? can you tell me the steps you took/where it happens?

shhhhhhh... im still trying to fix that bug.

which door?

try exploring around for new weapons and fighting enemies for experience to level up

yes the artbooks idea was a game guide for a game that didn't exist, and i decided to make the game actually exist

Enemies respawning after a save/load is how the game functions currently, I do not have it set up to keep enemies dead when killed. Treat that as a feature! Infinite xp farm 😂 In regards to bugs with your character stats, can you let me know the steps you took to get that bug so i can recreate it on my end? As for the key to get inside the house, you can get inside, the key is in the flutewood forest, even though the area is unfinished, it is in there.

Yup, you would just type confirm in the input area and it should work.

You left click their icon, then you type "confirm" in the input area, while visually it may look like you deselected your character, it should still be selected. It's just a visual bug. Make sure you are typing the command correctly aswell

There are no current plans to make the game mobile friendly

No current plans for a translation, I make the game myself and the only other language i speak is some german

(2 edits)

Hey! There is currently a bug where if you dont type confirm in all lowercase, the game doesn't start, if you type confirm in all lowercase, it should work. Sorry about that! Bug is fixed and will be pushed next update

If there's a way you'd be able to show me how to do it in like, Photopea that'd be awesome!

oh yeah that looks really nice! I'm not any good at photoshop, so I wasnt sure how to fix the noise on the left image

Hi! thanks for commenting, regarding adding these features in a future update, I made this devlog explaining the future of developments for Vermis, and for the art I pull the art directly from Plastiboo's book Vermis, so not much can be done in the line of changing the art since its supposed to be based directly off of the books, perhaps there's some adjusting i could do with shaders or what not, but that would be the extent of what I could do.

noted, i'll have to look into the bugs

Ah, also forgot to mention I should have fixed the bug that caused the game to crash on pressing tab.

my bad, you have to type go inside. I'm still currently working on making hidden entrances visible when they are discovered.

type go forward to enter the hidden chambers, i've been working on a way to make it so secret passage ways are visible once found but its a wip and im not entirely sure when that will be implemented.

okay I figured it out, it was instantly pressing the quit button on pressing tab if you had the input area in focus, will push out the fix on next update

Oh jeez, that is the first time I've heard about that bug, but its happening to me too when I play on my end, I'll look into it