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Loved the game! Struggled to figure out which units were actually better, think i probably removed good ones and replaced them with worse units. But eventually got a wheel that seemed to beat the enemy, either that or i spammed the wheel enough to make a deathball of units that just shot enough arrows to kill thinggs before they reached them. And good use of the theme! Only change i might make is add some sort of way to read what the different units do roughly so that the player can figure out what build they want to try go for.

Yeah I agree. I contemplated this in development but ultimately just boil it down to "let the player try different things, eventually it'll work". I still think that most unit abilities are clear enough when you see them, but yeah you don't know anything about the unit beforehand.