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Roobobster

21
Posts
2
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A member registered Jul 21, 2019 · View creator page →

Creator of

Recent community posts

Really enjoyed the gameplay! and idea was really original and worked really well. Had a few small issues with camera zooming in and kinda getting stuck zoomed in, think it was caused by me aiming and dodging right after each other, unless it was meant to just zoom in for the boss fight. The boss fights were cool, the movement was a little tricky to do when I wanted to shoot as I would be constantly moving towards the boss that would damage me, not sure if there was a way to stand still but I would have liked to not move towards the boss as I shot him.

Also think the way you displayed the tutorial was really cool and made it part of the map. Overall felt like a really well polished game. Good job!

Cool idea for a game, i wasnt very good at it, my head couldnt take so many spinning things at once but if there was a slowed down version for my slow brain then could be cool with some sort of rhythm based shooting like one of the previous comments I saw. Overall good job with the game!

Thanks for playing! I spent a little too much of the time on the automation bit so glad you liked it

Thanks for playing!

Totally agree with the movement, i had a few iteratations of the movement but couldnt get it right, always felt confusing when going backwards and forwards, maybe because the movement is just based on the middle of the sprite it feels weird. If anyone knows of any ideas or examples that have similiar movement that work really well, would love to know about them so I can hopefully figure it out for next time.

Thanks for playing!

Yeah you're quite quite right about the automation bit taking a lot of the time. Got a little carried away with the scope of the game and left the boss fight part towards the end so didnt have too much time to flesh it out as much as I planned to, if I had some more time would have liked to make boss moves that fit the tank movement better, kinda like a race track movement where you have to dodge by following a path, since the micro movements with the current controls is a little annoying even after playtesting for  hours.

Great use of the spin theme! had a few performance issues with stuttering and i dont have a potato pc, but I assume this might be just on the web build. Fool boss was fun but i did find myself just kinda waiting for some abilities to spin around, would be cool to have a way to do something that maybe increases the speed of spinning your cards or maybe discard the current ones to speed up the spinning so I can get to the damage ones again sooner when i'm full health and dont care about dodging. And sometimes i would get the damage card but I wouldnt be quite in position to use the ability so then i would adjust to get into position but then the card will have already passed, so maybe a way to hold a card for a short amount of time  could be cool.

I didnt manage to beat the chess board map, i assume i had to kill the knights but felts like it was taking too long and I died.

Fun game! I like the little events that happened during the fights like the cowboy quick draw, added some variety to the game which was really good. Well done!

Fun little game, lost pretty quickly first go as was confused how i could make sure to land on the greens, but after figuring out how the sail button worked was a bit easier. Overall fit the theme well, good job!

Loved the game! Struggled to figure out which units were actually better, think i probably removed good ones and replaced them with worse units. But eventually got a wheel that seemed to beat the enemy, either that or i spammed the wheel enough to make a deathball of units that just shot enough arrows to kill thinggs before they reached them. And good use of the theme! Only change i might make is add some sort of way to read what the different units do roughly so that the player can figure out what build they want to try go for.

Interesting art style, I like it! A good start to the game, got stuck in the boulders first go but managed to win after that. Would be cool to have a few more features for replayability

Cool Game! I ran around for a few minutes just picking up coins to get super strong but ended up being too greedy and dying before i ended up attacking the boss properly. But 2nd go just had a go at attacking the bosses. I like the boss designs and overall pretty fun. Also good tutorial to start the game off, knew what to do right away.

Would be good if you could get money another way other than just running around as it felt like you had two options, attack the boss or run around for money. 

Thanks for playing. There is music only in the game but I didnt implement any audio settings so it was set to specific volume, so possible it was just really low volume if you have your headphones on low volume.I based the volume on my pc which is essentially on full blast.

Liked the idea but not sure if I was doing something wrong but I essentially lost within 10 seconds each time.

Jump scare with the alien got me. Cool game but was a little confusing at first that you could only go in one direction. Loved the atmosphere

thanks for playing the game. The lack of a tutorial makes it pretty hard to figure out what to do. But when you buy a something it goes to the same place so they end up being ontop of each other, then you press space to pick up workers and workstations and you need a worker per workstation.

Thanks for playing the game. And yeah would prefer to have had some proper assets but about 90% of the game was made on the saturday so essentially just used 90% free assets on itch io and then anything I couldn't find any assets for I just quickly got some AI to help out. I think in the end the workstations and the slime character were AI and they do look quite off compared to the rest of the art style. 

Great game! loved the game art and music. Was a little confused what I was doing at first till I found the first aspect. Camera angle made some areas seem like you shouldn't go there till it rotated around. Overall, enjoyed the game.

Thanks for playing! yeah balancing happened in the last hour of the game jam but it's possible to win (until you get to the final boss, think he might be impossible to beat, but i didn't make win screen, so at least no one will see that)


Added a bit to the page info, forgot to put the controls on the page even, so surprised anyone figured out how to pick up items.

Thank you for playing!

Had fun spamming about 100 snipers. Although did start to lag a little towards the end when there were probably about 100-200 units on the screen. Loved the art style but do agree the enemies are a little hard to spot at first.

Great game, really like the art style. And loved collecting the fish.