Really enjoyed the gameplay! and idea was really original and worked really well. Had a few small issues with camera zooming in and kinda getting stuck zoomed in, think it was caused by me aiming and dodging right after each other, unless it was meant to just zoom in for the boss fight. The boss fights were cool, the movement was a little tricky to do when I wanted to shoot as I would be constantly moving towards the boss that would damage me, not sure if there was a way to stand still but I would have liked to not move towards the boss as I shot him.
Also think the way you displayed the tutorial was really cool and made it part of the map. Overall felt like a really well polished game. Good job!
Roobobster
Creator of
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Thanks for playing!
Totally agree with the movement, i had a few iteratations of the movement but couldnt get it right, always felt confusing when going backwards and forwards, maybe because the movement is just based on the middle of the sprite it feels weird. If anyone knows of any ideas or examples that have similiar movement that work really well, would love to know about them so I can hopefully figure it out for next time.
Thanks for playing!
Yeah you're quite quite right about the automation bit taking a lot of the time. Got a little carried away with the scope of the game and left the boss fight part towards the end so didnt have too much time to flesh it out as much as I planned to, if I had some more time would have liked to make boss moves that fit the tank movement better, kinda like a race track movement where you have to dodge by following a path, since the micro movements with the current controls is a little annoying even after playtesting for hours.
Great use of the spin theme! had a few performance issues with stuttering and i dont have a potato pc, but I assume this might be just on the web build. Fool boss was fun but i did find myself just kinda waiting for some abilities to spin around, would be cool to have a way to do something that maybe increases the speed of spinning your cards or maybe discard the current ones to speed up the spinning so I can get to the damage ones again sooner when i'm full health and dont care about dodging. And sometimes i would get the damage card but I wouldnt be quite in position to use the ability so then i would adjust to get into position but then the card will have already passed, so maybe a way to hold a card for a short amount of time could be cool.
I didnt manage to beat the chess board map, i assume i had to kill the knights but felts like it was taking too long and I died.
Loved the game! Struggled to figure out which units were actually better, think i probably removed good ones and replaced them with worse units. But eventually got a wheel that seemed to beat the enemy, either that or i spammed the wheel enough to make a deathball of units that just shot enough arrows to kill thinggs before they reached them. And good use of the theme! Only change i might make is add some sort of way to read what the different units do roughly so that the player can figure out what build they want to try go for.
Cool Game! I ran around for a few minutes just picking up coins to get super strong but ended up being too greedy and dying before i ended up attacking the boss properly. But 2nd go just had a go at attacking the bosses. I like the boss designs and overall pretty fun. Also good tutorial to start the game off, knew what to do right away.
Would be good if you could get money another way other than just running around as it felt like you had two options, attack the boss or run around for money.
Thanks for playing the game. And yeah would prefer to have had some proper assets but about 90% of the game was made on the saturday so essentially just used 90% free assets on itch io and then anything I couldn't find any assets for I just quickly got some AI to help out. I think in the end the workstations and the slime character were AI and they do look quite off compared to the rest of the art style.
Thanks for playing! yeah balancing happened in the last hour of the game jam but it's possible to win (until you get to the final boss, think he might be impossible to beat, but i didn't make win screen, so at least no one will see that)
Added a bit to the page info, forgot to put the controls on the page even, so surprised anyone figured out how to pick up items.