The art is very pretty and well put together
For the game-play, however, it is unclear where attacks land, or even that they happen. Perhaps consider some type of damage/healing/shielding splash on the dice as their health changes.
Small QoL features like sounds of rolling dice, or sound effects to really help sell the damage/healing/shielding happening would also be appreciated! You might be able to look to games like Slice and Dice or Balatro for some inspiration!
Overall some clever ideas
Viewing post in Dice Duel jam comments
Thank you! Totally agree! I was planning on having visual damage and maybe figuring out how to display the health instead of hovering over each one. It's to the drawing board with that one! As for the attacks, I believe to add more strategy, instead of it being random like it currently is, the player will decide what attacks what/what abilities are used on what dice. It's not as interactive atm. D;
Absolutely! Was sad we couldn't get those in but hopefully soon we can implement them! And I shall take a look at those! Thank you so much for your feedback! :3