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bei and Klassy
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bei and Klassy
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Comments
I really like the art! I read some earlier comments so I'm confident you know it would be better to add sound, instructions, and more feedback on everything. Even though you haven't implemented much if any choices for the player to make, I really like it as a proof of concept. With a little strategy to go along with the luck it could be very compelling.
For some reason, probably the shape of the presentation, I was reminded of Backpack Battles and would recommend their demo as a good resource to get ideas on how to communicate with the player how the battle changes as the dice keep rolling.
I really hope you work on the game again in the future. I would love to play it again with more choices for the player to make.
Amazing art, however no visual or audio cue on what to do. I've been rolling dice but there's nothing happening.
To be able to see if anything was done, you'd have to hover over each dice to see if someone took damage or has been healed. A big pain. I hope to fix that issue soon! Thank you for playing and for the review! :D
The art is very pretty and well put together
For the game-play, however, it is unclear where attacks land, or even that they happen. Perhaps consider some type of damage/healing/shielding splash on the dice as their health changes.
Small QoL features like sounds of rolling dice, or sound effects to really help sell the damage/healing/shielding happening would also be appreciated! You might be able to look to games like Slice and Dice or Balatro for some inspiration!
Overall some clever ideas
Thank you! Totally agree! I was planning on having visual damage and maybe figuring out how to display the health instead of hovering over each one. It's to the drawing board with that one! As for the attacks, I believe to add more strategy, instead of it being random like it currently is, the player will decide what attacks what/what abilities are used on what dice. It's not as interactive atm. D;
Absolutely! Was sad we couldn't get those in but hopefully soon we can implement them! And I shall take a look at those! Thank you so much for your feedback! :3