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(+1)

Thanks for the feedback! The visual feedback thing is an oversight because the sparks already change 5 seconds before the kiwi blows up. The problem is that I didn't account for how fast-paced the levels ended up being :/ 
The delay of object breaking is one of the many bugs I was forced to ignore due to the time constraints. If we keep working on the game as planned, it should be fixed by the time the next update comes about.