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Good idea, but visual feedback is lacking. For example it's hard to tell when you are going to explode, and at the moment you explode it doesn't show destroyed elements breaking the immersion. Still it was very fun.

(+1)

Thanks for the feedback! The visual feedback thing is an oversight because the sparks already change 5 seconds before the kiwi blows up. The problem is that I didn't account for how fast-paced the levels ended up being :/ 
The delay of object breaking is one of the many bugs I was forced to ignore due to the time constraints. If we keep working on the game as planned, it should be fixed by the time the next update comes about.