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(+2)

Great job! The spinning clock for attack and defense reminded me of the Judgement Wheel from the Shadow Heart series! The spider by far was the hardest boss, it would be nice if it was possible to mitigate one of her attacks. The tone of the story and the art reminded me of Battleblock Theater for some reason. The final boss could have some more attacks that you could mitigate to add variation. I didn't understood the chandelier gimmick, it was only to deal 10 damage against the Oilmancer and its minions? I thought it would instakill the minions but didn't happen.

(+3)

Thanks for playing, and for the feedback! The spider and CEO didn't get quite as much attention, so their attacks are a little limited. Might add some more variety post-jam. For the chandelier, it also sets the minions on fire, which disables them (and their healing) for a turn as well, but in retrospect, that isn't made very clear in game.