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(2 edits) (+1)

Thank You,  Yea, I noticed this myself for the second boss. We ran out of time to fix this before the jam,  I tested the second boss  using  a print statements. At 0 the life is actually 19 so if you kept shooting him, you would of defeated the boss.  As for the first, I designed that one, and I am open to taking any advice for how to improve it.

I think the best way to imporve the first boss is an indication of wich attacking is being done, like a red flashing cone in front of it, same with the teleport, the player should know where the boss is gonna teleport

Hope this helps!