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A jam submission

Aria: The BlazewitchView game page

Version 1.0 A witch on a quest
Submitted by AmoreSoftware, TESSERACT6464, Munte, Kinda kooky games, Rekumi (@reku_cure) โ€” 10 hours, 32 minutes before the deadline
Rated by 3 people so far
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Aria: The Blazewitch's itch.io page

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Game's Take on the Theme
Spin

Did your team make the majority of the art and music during the jam?
My Team created the majority of art and music

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Comments

Submitted(+1)

I think the game is cool and plays well, I like this visual style that you make, and loks really gitting, I would like you to work more on this after jam, I rate graphics over mechanics but I like everything, if you have time please check my game, thanks!

Developer

Thank you very much!

Submitted

Very simple boss fight, but tornado of ghost-projectiles looks cool. Got a motion sickness when arena started to spin hard.

Developer

Thank you. I designed the first boss. This was my first time programming a boss in this way.

Submitted

The second  boss is actually really fun!  But I brought the boss to 0 hp 3 times and it didn't die

The music is amazing! Great job on that!

That said, the first boss is wayy to hard: the player has no iframes and the boss shoots 10000000 projectiles at once and can teleport right in front of you, the final attack was so hard that I just ended up killing the boss before that

Developer(+1)

yeah its a bit scuffed xd, we were all over the place so its not really balanced and buggy since we had to rush because it was our first time at making bosses and it took us too long

Developer (2 edits) (+1)

Thank You,  Yea, I noticed this myself for the second boss. We ran out of time to fix this before the jam,  I tested the second boss  using  a print statements. At 0 the life is actually 19 so if you kept shooting him, you would of defeated the boss.  As for the first, I designed that one, and I am open to taking any advice for how to improve it.

Submitted

I think the best way to imporve the first boss is an indication of wich attacking is being done, like a red flashing cone in front of it, same with the teleport, the player should know where the boss is gonna teleport

Hope this helps!