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(+1)

Love the idea and inspiration. But I felt a little confused at first at what was happening, I understood the mechanic but wasn't clear if it was working. The game needs a feel of heaviness to the hits and blocks. Audio queues would work perfectly and a better time to manage the "stance" we are on. Also, the first boss was always blocking so I spent 10min playing and did 0 dmg x) Maybe because I allowed him to gather way too much block meter, dunno...

hey thanks for the insightful feedback. I understand your confusion, there really is a lot going on in the game. It could use some simplification perhaps. The shield seems to be a bit broken as well leaving the boss pretty tanky. thanks for writing this review