The gameidea is cool and fun, I like the visuals, feel very inmersive like being there in the coloseum. I would advice that you prevent camera goes under the ground, and also I may recommend you dont use grass in tittle screen as it seems to take a while to load, but its better in downloaded version, the mechanics are solid and game is fun, its a cool game!!
Play game
Rome's Finest Goat's itch.io pageGame's Take on the Theme
Spin the wheel
Did your team make the majority of the art and music during the jam?
No
If not, please link to any asset packs or resources used here.
https://assetstore.unity.com/packages/3d/characters/animals/free-stylized-bear-rpg-forest-animal-228910
Comments
There's a lot of polish in this game, and I absolutely love the premise. The gameplay didn't really stick for me though. I like the concept of how you implemented the theme, but it made the game feel very passive, more like I was watching instead of playing. The balancing is also a bit off, since I very quickly got to the point where I was one hitting all the bosses (as a fighter class). I enjoyed my time with this one, and I'd love to see you take it further.
he game was really enjoyable. Good job on making it so smooth and polished!
Hi SovereignBagel !!!
I really like the idea of the game, who doesnt love being a Goat haha? and a Goat Gladiator.
Impressive visuals and I love the music. You're very, very, very creative!!!!
The take on the spin was a great idea too, I also believe your idea have lots of potential.
Please rate us back! Let’s lift each other up! 🚀
Like the idea and the goat screams in front of the crowd is hilarious. Good job.
the game is really fun, except i didnt understand how to attack... but that was my problem actually, anyway really good job the art was really amazing too!!
Well I like the setting and the visuals, also the music is quite engaging but the constant screaming gets old very fast.
I chose the tank goat with half the chance of protection buff and that led to me being unkillable if I would stand in the AoE of the Boss. The boss itself couldn’t do sh** to me so I ended up standing in his attack area and waited for RNGJesus to roll an attack, but I couldn’t do any damage to him either as he seemed to roll also quite a lot of shield.
So I’m rather torn on the RGNJesus part of the battle. I mean the setting and the goat character is quite cool, but I would like to see a more active combat in it. Like let you goat equip some Gatling guns on her back or a giant mace which you could actively swing while in the near of a boss and that would make the goat fall to the ground, something hilarious and oversized. I think the setting would have the room for such things game-play and esthetic wise :)
Nevertheless, job well done!
hey thanks for the kind words, feedback, and ideas! (fan of hooking the goat up with gatling guns) The shield seems to be nowhere near balanced, leaving the player and boss sometimes unkillable. This is true that the player doesn't do much but position the goat, you have a good point of giving the player more to do in the combat. Thanks again
Game looks very good, and the idea is interesting where a wheel determining what action is taken is continuously done throughout the game. However, I could not figure out how to deal damage to the boss, and the only actions I could figure out was eating grass and dashing away from all of their attacks. Despite this, I think the game has potential so good job on this!
This was hilarious, goat sim arena? =D. I couldn't kill the bear though, he kept rolling shield, and heal a lot =/. Very fun concept and gameplay though :)
Love the idea and inspiration. But I felt a little confused at first at what was happening, I understood the mechanic but wasn't clear if it was working. The game needs a feel of heaviness to the hits and blocks. Audio queues would work perfectly and a better time to manage the "stance" we are on. Also, the first boss was always blocking so I spent 10min playing and did 0 dmg x) Maybe because I allowed him to gather way too much block meter, dunno...
That was hilarious! The sprint sound is something else. 😆
But the balance feels a bit off — picking the tank class lets you just stand there and occasionally dodge magic. Also, the gladiator boss kept spamming magic attacks, leaving nowhere to run.
Still, the concept is solid, and there’s a lot of potential to develop it further!
The UI is too cluttered. Lack of audio feedback make it difficult to tell work is happening.
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