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Thank you for the kind words and valuable feedback, much appreciated! The first boss I spent 3 weeks on and the last boss was less than a week so that is why Medusa has so few attack patterns lol.  The first boss gets super chaotic at the end and is probably a bit too punishing, it was tricky to find the right balance of difficulty, especially after replaying it some many times during development. The petrifying laser idea is a great one, would have been a nice bit of lore to add to her character and spinning her signature petrifying gaze back onto her to finish the fight would have been pretty neat. And yeah, I wanted the victory animation to show the character saving themselves from the death animation but I clearly did not present that well haha, disabling the restart for that scene would have fixed the issue I think. Thanks again!!