Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice take on the Divine Comedy! I had far more difficulty on the first boss than the second because when he was close to dying there was too much attacks going at me in different intervals, it was hard to dodge. The Medusa was easier because there was only two attacks to worry about. For her I would add a laser attack as well, like she is trying to petrify you or maybe be her last attack after depleting her health bar and you have to spin to reflect the laser and petrify her, it would be a nice touch. Like others said, a different animation with the fates after defeating her would indicate that was a victory instead of defeat. Nice job!

(+1)

Thank you for the kind words and valuable feedback, much appreciated! The first boss I spent 3 weeks on and the last boss was less than a week so that is why Medusa has so few attack patterns lol.  The first boss gets super chaotic at the end and is probably a bit too punishing, it was tricky to find the right balance of difficulty, especially after replaying it some many times during development. The petrifying laser idea is a great one, would have been a nice bit of lore to add to her character and spinning her signature petrifying gaze back onto her to finish the fight would have been pretty neat. And yeah, I wanted the victory animation to show the character saving themselves from the death animation but I clearly did not present that well haha, disabling the restart for that scene would have fixed the issue I think. Thanks again!!