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I really enjoyed the atmosphere created by the sfx. The controls felt like I had a lot of dead time so it was hard to be responsive. That being said, swinging the scythe felt nice, I'm excited to look back in the future and see some textures on it!

I agree, really didn't wanted to mess with setting up animations and redoing controls for like 3rd time, as I was panicking to implement something else apart from the player. My team fell apart so pretty much had to do the thing myself with half the time. The good thing , that came out of the static combat is that it brought the idea of doing teleportation attacks. I'd say it needs a visual indicator so you know at least which way you will teleport. It is not clear from the gameplay, but you do less damage if you teleport vs standing still. Realised could have added a mana cost as well. Another idea that could have come out would have been the ability to spin around the target instead of teleportation, but don't think I would have finished it on time.