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(+1)

The more I've been playing my own game, the more I agree with the left mouse click thing, I think it was just a...sense of control I wanted to have over when you were moving the sword, and yeah, I think adding a mouse sensitivity slider would resolve a lot of the issues, I just need to find a good maximum on it, as I think if you turn up the sensitivity *too* much you could cheese the game a bit with how the physics work. 

Thank you so much for playing and taking the time to leave a comment!! 

Happy to help!

Regarding worries about sensitivity being too high and letting players "cheat" a bit

  1. I, and other players, could probably cheese it in the current state if we wanted to anyway - I've got a razer mouse that I can whack up to insane dpi.
  2. Idk how the physics works, but you could try something like writing a script that checks the players speed every frame and limits it.

Although I'm not that familiar with getting over it style games, I do think your game has potential to be rather good. Do work on it and refine it more.