While I am ignorant about the tragedies this game was influenced by, your messaging speaks loud and clear and it's saddening. Throughout several of the other games I've played, everything, so far, looked at power as a fun mechanic to be implemented for the player (including my own game). But I like that your game took that as the message rather than the mechanic. People with real power who don't deserve it will always be scary, which your game proves perfectly.