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Persistent Indifference to Fire Safety's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #24 | 4.429 | 4.429 |
Presentation | #235 | 3.571 | 3.571 |
Theme | #261 | 3.357 | 3.357 |
Fun | #445 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Who wields power? Who does not? Our game explores two parallel tragedies, one in Romania and one in the UK, to highlight what these questions mean when dehumanisation and deregulation meet.
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Comments
Wow, this is some heavy subject matter but I think you managed to tackle it with tact. I especially love the dimming spotlight on the characters and perspective from animals and people. Really shows that anyone can be a victim of the horrors of the powerful elements mother nature bestows when no one asks for them. Very interesting take on the theme, great job!
Very interesting game. Great storytelling. Fantastic job!
This was a trip. Interesting that you came up with this for funnyman jam, not that I'm complaining. I was really intrigued the whole time. I hope you make more stuff like this!
It's a crime that this hasn't been played and rated more than it has been.
I just need to know... are you okay?
Im scared.
Your story is bigger than this jam.
good narrative game, solid mood and display of ideas
i got a bit confused, with the paralellism between stories. maybe the color schemes or scenes look very uniform.
also, i found myself in some scenes where there's a reflexive moment, but didn't catch it at first, for being able to move, and having a timer. It felt like i was pressured to follow along fast, and got off the pretended mood of the game.
it remainded me to The Red Strings club, it calls a reflexive chain of thought aswell.
Didn't understand the parallel narrative the first time through, but I appreciated it more the second time, with that understanding. The looping format of the game I found very interesting, like these tragedies are bound to repeat themselves as long as the power structures that created them hold.
While I am ignorant about the tragedies this game was influenced by, your messaging speaks loud and clear and it's saddening. Throughout several of the other games I've played, everything, so far, looked at power as a fun mechanic to be implemented for the player (including my own game). But I like that your game took that as the message rather than the mechanic. People with real power who don't deserve it will always be scary, which your game proves perfectly.