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Loved the pixelated PS1 sort of look to the game! This is certainly a surprising amount of work for the time given for the jam, so great job to you guys for accomplishing that. I think the only critique I have is that the enemies should've been able to destroy the generator, just to give the player a little more incentive to stay near it. I also think that by doing that you'd increase the horror factor because the player would be more vigilant and worried about keeping the generator safe and moving; so while they make their short trips away from the generator it'd be more terrifying knowing that if you don't hurry your generator could get ruined. 

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Yeah I think the generator being destroyable was one of the original ideas the programmers had, but wasn't implemented due to time constraints. We also had plans for more enemies, and traps, too. And i had more cutscenes i didnt have time to animate.  Tho maybe for the better cuz the writing wasnt polished for those. I guess that's how game jams be!

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True, that is how they be xD There were certainly a few things my jam partner and I really wanted to add or polish but just couldn't cause of the time. But we are taking our feedback to heart for potential additions to the game once the jam ends. You guys should think about doing the same!

Yeah. Did you see the cutscene by any chance? I made that, and wouldn't mind some feedback.

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I did see it. I liked it, I think other people pointed it out but it was impressive that it was made within the time of the jam. As I'm not an animator myself I don't think I could give much feedback on the animation just cause I don't know animation techniques, but from an outsider's perspective, I thought it was good. I found the big hallucination guy funny because of how he taunted Trevor and how he was animated, dancing in the background. I did like the camera work. The shots you had looked nice and were well-composed. The story made sense and it was easy to follow. So for the story, the animation definitely accomplished that goal. Again, great job to yourself and everyone on the team!

YES! Someone liked my cutscene! Thanks! 

Yeah I used rule of thirds and balance for the cutscene. Those are the two camera compositions tricks I recently learned that sounded the most important to me, and easiest to do. 

I'm glad story was clear,  without having to do a lot of explaining dialogue. I heard "show, don't tell" is a writing tip. Yes, the dancing ghost guy was funny. A teammate said it was dark that he was taunting Trevor, which is also true when you think about it.

And yeah, I'm far from mastering animation principles. I know of them, but would still need lots of practice. I did focus on facial expressions and did improve on body poses tho.

And yeah it was a team effort! I couldn't have made this game without the team and vice versa!


Thanks for your feedback and beating the game!