I think the controls would be a better if it wasn't a click drag, just a click which launches you in the opposite direction of the click. I had some trouble figuring out the R+LMB hint that seemingly was needed to cross a big gap. I like the neon-white time attack inspiration, i tried to do the same thing in my game. Overall I think you did a really nice job!
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I assume you talk about the gap in the first level. That was actually supposed to be A + LMB, since it acts as a "strafe" that sends you further. R is supposed to be introduced later. I had trouble with the tutorialization a bit. Do you mind if I ask what times you've gotten? So far no one has reported getting a godlike rank in any of the levels. The click-drag may seem a bit counter intuitive, but it can be really useful for going for higher times, since more precise shots are needed. Also, congrats on being the only one to directly mention Neon White so far, since it was this games main inspiration.