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(+2)

This game is really bloddy fun, the dash is always JUST right. never too far, never too short. The movment feels very tight and precise. The game is super fast but the indicatiors work REALLY well so every attack that hits you feels like your fault and never the games fault. This was ALOT of fun, music was adrenaline rushing.


The art is quite simple but such a fast game that requires reflexes and having to dodge attacks cannnot work with a complex art style cause it would lose visual clarity.

Only criticism is that the game does not really follow the theme of the jam, atleast I didn't notice it, besides the word spin in the corner that could have been any other word (If i am missing something, pls tell me) :/

As a boss rush i think its perfect, as a boss rush with a theme of spin, not so much.

The game is JUST RIGHT in every aspect. Not too overwhelming, not too underwhelming. Amazing balance of the 2!

Amazing game, good job :D

(+2)

Thanks so much for the awesome feedback! :D I'm thrilled to hear you enjoyed the dash mechanics and movement! I wanted to keep things tight and precise, so it's great to know that worked out. :3 I'm also glad the indicators felt fair and helped you stay on top of everything—it's all about that adrenaline rush! >:)

You're right about the art; with such a fast-paced game, I wanted to make sure it stayed clear and easy to read. :P

As for the theme, I see what you mean. I probably could've tied the "spin" element more clearly into the gameplay. I'll definitely keep that in mind for future jams! ;D

Thanks again for playing and for the kind words! :3