Fun ideas here, I like the music and character design (Travis over here looking like a dollar store Richter Belmont lol). I get that the player character is powerful, but I think it would be more fun if the punch projectiles didn't go through all the enemies in its path or through walls. Feels a little too easy to get through the linear stages, particularly the last one. Overall good job, solid top-down power trip.
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I agree with you there. Those projectiles needed some more fine-tuning it seems.
I thought of the linear stages as tutorials that prepared you for the timed levels but I really should've made them harder.
Thanks for the feedback, I might actually return to this project at some point so this is really helpful.