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How does your game represent "Power"?
Besides being in the title, Mr-Powerful-Man uses a power meter that is filled by killing enemies. Filling the meter makes him stronger, or in other words, more powerful.
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Fun ideas here, I like the music and character design (Travis over here looking like a dollar store Richter Belmont lol). I get that the player character is powerful, but I think it would be more fun if the punch projectiles didn't go through all the enemies in its path or through walls. Feels a little too easy to get through the linear stages, particularly the last one. Overall good job, solid top-down power trip.
I agree with you there. Those projectiles needed some more fine-tuning it seems.
I thought of the linear stages as tutorials that prepared you for the timed levels but I really should've made them harder.
Thanks for the feedback, I might actually return to this project at some point so this is really helpful.
I like the mechanic of picking up arms and the art is very goofy, but could use a little polish. There is definitely potential here!
Thanks for playing. Yeah, looking back on it I probably could've cut some content to make the overall experience feel tighter.