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Mr-Powerful-Man!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #240 | 3.195 | 3.500 |
Theme | #303 | 3.195 | 3.500 |
Originality | #332 | 3.286 | 3.600 |
Presentation | #349 | 3.104 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Besides being in the title, Mr-Powerful-Man uses a power meter that is filled by killing enemies. Filling the meter makes him stronger, or in other words, more powerful.
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Comments
really like the look at feel of the game and the mechanics feel good and fleshed out. nice!
That was a nice power trip! Satisfying game.
I did appreciate boss fights, they were simple but fun to fight. Also blood particles and main menu is neat aswell.
When I was done, I had one fine pair of biceps! That was fun! Well..e..xcept pizza guy, he can get wrecked. Good job!
Would have loved some more difficulty, other then that a blast. It is a wonderfully polished little gem of a game, sad to see so few reviews.
This is a blast! Liked the GameBoy art style and the system of attaching the different arms. Played for quite a while but the Pizza Man is mean, lol
Fun ideas here, I like the music and character design (Travis over here looking like a dollar store Richter Belmont lol). I get that the player character is powerful, but I think it would be more fun if the punch projectiles didn't go through all the enemies in its path or through walls. Feels a little too easy to get through the linear stages, particularly the last one. Overall good job, solid top-down power trip.
I agree with you there. Those projectiles needed some more fine-tuning it seems.
I thought of the linear stages as tutorials that prepared you for the timed levels but I really should've made them harder.
Thanks for the feedback, I might actually return to this project at some point so this is really helpful.
I like the mechanic of picking up arms and the art is very goofy, but could use a little polish. There is definitely potential here!
Thanks for playing. Yeah, looking back on it I probably could've cut some content to make the overall experience feel tighter.