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FlamingIceCubeGames

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A member registered Dec 12, 2016 · View creator page →

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Damn, it sucks that you couldn't get more done as I think this concept has some potential. I did like what was there, even though it was pretty short. I also think the gravity mechanic should have some restrictions to it mainly because I was able to just ignore some of the platforming segments entirely.

Other than those small issues this was a decent attempt that could be something more.

Nice and simple, though it could use a bit more to do. Maybe a high score mode or something. Still, it was a really well presented game, with loads of polish and some pretty entertaining touches like the burger names. Nice work.

Awesome dos-styled title. I don't really have any complaints about this, other than I wish there was more. It definitely felt like a long lost dos or nes game. That escape sequence was pretty cool too. 

Great atmosphere as well, this was just a fun time.

I have no words for this masterpiece of a game. I felt every emotion of being a man unable to open a pickle jar with the powers of power, anime, electricity and love. Also, my gpu is exploding for some reason!

Interesting game. I liked the concept, and for the most part, the story is pretty good. There were some grammatical errors, but for the most part I enjoyed piecing together what happened to this dude. The gameplay had some fun ideas too, the mouse + keyboard platforming puzzles worked surprisingly well. I did get a bit frustrated at a few points but overall this was a short but interesting experience.

This game looked great, but I think the gameplay could use a lot of work. A lot of stuff just felt floaty or unresponsive. I would parry attacks and still take a lot of damage from stuff I couldn't even defend against. It also seemed like attacks that I would parry still end up damaging me. 

Besides that stuff the game looks great and the music and sound effects add to that. I really dig the atmosphere the game is going for, and if it was tightened up a little I could see myself losing quite a few hours to it.

That was awesome. I used a digital art program as my paper, but it worked just as well. Had to learn Sudoku for this, so that was interesting. Really enjoyed the art style sound design, and music. Definitely reminds me of the maze section in Hylics 2, which in my opinion is a good thing. Nice work.

What a game. The art, the gameplay, the sound, all of it was top notch. Felt really polished too. Don't have much to say other than it was amazing. I wouldn't change a thing about it.

Very fun game. I had a blast, but unfortunately ran into some performance issues. I managed to complete the story, and get to the maximum difficulty in endless though.

I really like the art style, the music and sound design. They all felt top notch. The gameplay was amazing too, I really enjoyed utilizing the force from enemy explosions to skip portions of the level. Endless was chaotic, but really fun too. I would definitely play an expanded version of this. Good work.

It's not a complete game, but the ideas are there. I would definitely come back to see a more finished version of this concept. As of right now, the only thing I can really judge is the art, which is actually pretty great. There is a solid foundation here, it just needs to be expanded.

That plot twist was the stuff of legends. I truly felt like I was in the shoes of an evil horse that got a job at a nuclear power plant. Jokes aside, this was a well made, if short, experience that had me completely confused and amused.

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Awesome game. Really enjoyed the art, music and sound design. Feels really polished, although a brake button would be nice for some occasions. I did get a little frustrated at the final level though, it feels a little too punishing to have tumbleweeds reset almost all of your power. Other than that, I had a blast. I probably would play a longer version of this. What was that ending image though? I don't remember having that image taken of me.

That game was really short, but damn did it make an impression. I have never wanted to keep ninjas away from Paris more than now.

All jokes aside, this was a really fun few minutes. I feel like the only problem with it is all the enemies kinda die in the same way. Some more ways to kill enemies would've been cool, but this was a fun little oddity nonetheless.

That was great. This looks really polished for a gam jam title. I think this concept could be expanded further into something bigger, but as it is right now it's a really fun high score game with loads of style.

The music was great, too. I was caught off guard by the reverb fart though.

While there are frustrating things like not being able to rotate when you've hit a wall, or just every key interaction, or some softlocks, this game was amazing.


I really enjoyed the humor, the gameplay, and the flash game feel of everything. There was quite a lot of content too, although I have no idea how to beat some of these times. The cutscenes were great, and I had a blast playing through this, even if I lost my mind during the space levels. Fantastic entry.

Fun game. Really simple to get into and play for a while.
Found it really difficult once the red slimes started to appear, and wave 29 is really damn hard.

The art style is neat, but could use some polish. I think that death scream is one of my favorite things ever though.

That was really well done. An awesome short horror game.

The lighting system is really what stands out to me here. Not being able to see those enemies until they were in my face made me jump quite a bit. I really liked that final boss too, was not expecting a playable laser tank.

This was fun, although camera controls would've been nice.
I liked the concept and the katamari-styled gameplay, and the presentation was really well done. It was really funny seeing how we go from eating clouds to destroying an entire solar system within a level change.

It just needed more polish, but as it is right now, it's a decent time. Good work.

This was incredible. I really liked the movement, and the level design. I even got A+ on everything. I just want more of this.

Voice acting and presentation was great, too. I think this is a good base for something larger.

Alright, decided to give it a few more attempts. After a chaotic mess of a run, here is my final score:

This game was really damn fun.

Holy shit this game is cool, I played it for a while, but only ever got $955,000. Legit stressful, but sometimes I did get slightly irritated at the targeting giving the wrong person the documents.

This game does have great potential though, and I hope it gets expanded. I really enjoyed the humor in this game and being able to hire a "legally distinct" Huel is great.


Awesome game. It could use some polish though.

This game was so good it left me feeling POWERLESS.

In all seriousness, this was a pretty cool first game. I liked the atmosphere and the random noises in my headphones, and the twist at the end was both funny and cool. I just feel like the "find the objects" sort of horror game is a bit played out at this point, but still, this was a really well done little horror game. 


It definitely had me scared for no reason. Nice work.

That was fantastic. I really liked the cutscene images and the "legally distinct" characters. Wasn't able to last too long but the gacha addiction eventually claims all. 

The only thing I would've changed is the coworkers. I feel like they shouldn't just snap to look at you, it made losing life feel instant. A head turning animation or a small window of time where you could stop sleeping could've gone a long way.

Other than that this was a fun and humorous experience and that game over screen will stick with me for a while. Nice work.

Damn, my brain broke once all of the party members were on screen. Really fun and unique concept though, and it's something I could easily see being on mobile. The sound design was really satisfying too, and the overall presentation was top-notch. Awesome game here.

I really enjoyed my time with this. The titlescreen alone is incredible. I found a few glitches, such as not being to accelerate when the level begins, or while on certain inclines but other than that this was an extremely chill ride through a magical hellscape that was really well done. I want a full game from this.

I agree with you there. Those projectiles needed some more fine-tuning it seems. 
I thought of the linear stages as tutorials that prepared you for the timed levels but I really should've made them harder.
Thanks for the feedback, I might actually return to this project at some point so this is really helpful.

Thanks for playing. Yeah, looking back on it I probably could've cut some content to make the overall experience feel tighter.