This game looks great and is fun in the moment-to-moment gameplay - timing positioning with attacks. What it is missing is the choices that games like Vampire Survivors have. Even just asking every level if the player wants to increase their fire, orb, poison, or axe ability would have gone a long way. It also becomes to easy too fast, the enemies should scale harder.
Also I appreciate the camera showing what is ahead of the player but I think the effect may be over done making it hard to see.
I am also a big fan of the mouse direction for the axe attack. It is very unique and adds a whole new element to the position-attack timing that I mentioned earlier.
Great job guys!